Logistics allows move after attack (#7291)

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OptimizedForDensity 2022-06-25 15:19:41 -04:00 committed by GitHub
parent 56812f0297
commit efc095eaa1
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2 changed files with 7 additions and 3 deletions

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@ -471,7 +471,7 @@
"name": "Logistics", "name": "Logistics",
"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III", "prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"], "Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"],
"uniques": ["[1] additional attacks per turn"], "uniques": ["[1] additional attacks per turn", "Can move after attacking"],
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"] "unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"]
}, },
@ -596,5 +596,9 @@
{ {
"name": "[Zero] ability", "name": "[Zero] ability",
"uniques": ["[+33]% Strength <vs [Fighter] units>"] "uniques": ["[+33]% Strength <vs [Fighter] units>"]
},
{
"name": "[Chu-Ko-Nu] ability",
"uniques": ["[1] additional attacks per turn", "Can move after attacking"]
} }
] ]

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@ -691,7 +691,7 @@
"requiredTech": "Machinery", "requiredTech": "Machinery",
"upgradesTo": "Gatling Gun", "upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization", "obsoleteTech": "Industrialization",
"promotions": ["Logistics"], "promotions": ["[Chu-Ko-Nu] ability"],
"attackSound": "arrow" "attackSound": "arrow"
}, },
{ {