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Logistics allows move after attack (#7291)
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56812f0297
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@ -471,7 +471,7 @@
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"name": "Logistics",
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"name": "Logistics",
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"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
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"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
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"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"],
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"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"],
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"uniques": ["[1] additional attacks per turn"],
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"uniques": ["[1] additional attacks per turn", "Can move after attacking"],
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"unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"]
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"unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"]
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},
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},
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@ -596,5 +596,9 @@
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{
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{
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"name": "[Zero] ability",
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"name": "[Zero] ability",
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"uniques": ["[+33]% Strength <vs [Fighter] units>"]
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"uniques": ["[+33]% Strength <vs [Fighter] units>"]
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}
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},
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{
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"name": "[Chu-Ko-Nu] ability",
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"uniques": ["[1] additional attacks per turn", "Can move after attacking"]
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}
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]
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]
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@ -691,7 +691,7 @@
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"requiredTech": "Machinery",
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"requiredTech": "Machinery",
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"upgradesTo": "Gatling Gun",
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"upgradesTo": "Gatling Gun",
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"obsoleteTech": "Industrialization",
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"obsoleteTech": "Industrialization",
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"promotions": ["Logistics"],
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"promotions": ["[Chu-Ko-Nu] ability"],
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"attackSound": "arrow"
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"attackSound": "arrow"
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},
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},
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{
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{
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