Resolved #5162 - AI much less motivated to attack city-states

This commit is contained in:
yairm210 2021-09-15 00:58:11 +03:00
parent f9e0c39021
commit f60464201b

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@ -568,8 +568,7 @@ object NextTurnAutomation {
if (theirCity.getTiles().none { tile -> tile.neighbors.any { it.getOwner() == theirCity.civInfo && it.getCity() != theirCity } })
modifierMap["Isolated city"] = 15
//Maybe not needed if city-state has potential protectors?
if (otherCiv.isCityState()) modifierMap["City-state"] = -10
if (otherCiv.isCityState()) modifierMap["City-state"] = -20
return modifierMap.values.sum()
}