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Resolved #5162 - AI much less motivated to attack city-states
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@ -568,8 +568,7 @@ object NextTurnAutomation {
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if (theirCity.getTiles().none { tile -> tile.neighbors.any { it.getOwner() == theirCity.civInfo && it.getCity() != theirCity } })
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if (theirCity.getTiles().none { tile -> tile.neighbors.any { it.getOwner() == theirCity.civInfo && it.getCity() != theirCity } })
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modifierMap["Isolated city"] = 15
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modifierMap["Isolated city"] = 15
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//Maybe not needed if city-state has potential protectors?
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if (otherCiv.isCityState()) modifierMap["City-state"] = -20
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if (otherCiv.isCityState()) modifierMap["City-state"] = -10
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return modifierMap.values.sum()
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return modifierMap.values.sum()
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}
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}
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