Drastically reduced the number of barbarian encampments that spawn

This commit is contained in:
Yair Morgenstern 2019-07-13 22:22:32 +03:00
parent 0fe3de0d50
commit fdfeb28e87

View File

@ -56,7 +56,7 @@ class GameInfo {
if (turns % 10 == 0 && !gameParameters.noBarbarians) {
val encampments = tileMap.values.filter { it.improvement==Constants.barbarianEncampment }
if(encampments.size < civilizations.filter { it.isMajorCiv() }.size*2) {
if(encampments.size < civilizations.filter { it.isMajorCiv() }.size) {
val newEncampmentTile = placeBarbarianEncampment(encampments)
if (newEncampmentTile != null)
placeBarbarianUnit(newEncampmentTile)