* Fix topbar layout never going back to default un-moved floating buttons
* Tweak topbar resources layout so the half-moved floating buttons triggers earlier, and swap turns label back to the left
* Apply conditionals for free buildings to the destination city instead of the originating city
* Attempt 1 at addressing issues
* Forgot matching uniques for cities
* Forgot import
* Remove the intended(?) non functional removal of free buildings on capture
* More SortableGrid comments
* Fix City Overview header row
* CityOverviewTab minor lint
* Documentation for the 'Gdx Scene2D debug' option
* Lint - TabbedPager sort imports and some spaces
* Giant refactoring - get rid of old religion style actions!!!
* Added special promotion to replace Great Mosque of Djenne ability
* removed double promotion added my mistake
* Added AI recognition of cities with bonus spread religion charges
* Added "disallowed for pantheon" filtering to new unit actions
* merge unit action changes with religion action changes
* Use new invokeUnitAction function for simplicity
* revert inquisitor unique change used for tests
* separate modifier side effects from old-style side effects
* Use canUSe shorthand for clarity
* Bump version and create initial changelog entry
* Update Dutch.properties (#10174)
* Update Turkish.properties (#10171)
* Update Turkish.properties
Almost fully translated up to line 950 with very few lines untranslated to that point.
(do let me know if I did anything wrong I never used github before)
(but I did read the translating text so I did not change things like [amount])
* Update Turkish.properties
Changed a few things and translated up to 1000~
* Update Turkish.properties
* Update Turkish.properties
* Update Turkish.properties
* Update Simplified_Chinese (#10168)
* Update Spanish.properties (#10166)
* Update French.properties (#10165)
* Update Polish.properties (#10164)
* Update Italian.properties (#10163)
* Update Brazilian_Portuguese.properties (#10162)
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com>
Co-authored-by: TheFighter <95092927+The-Fighter@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
* Increased declined flags time
* AI now only offers open borders if it has the relevant technologies
* Increased the factor of AIs wanting to fight instead of sign open borders
* Added notifications to Civs that didn't have tiles hit by nuke
* Changed notifications based on if the nuke fails to detonate
* Moved nuke notifications above unit hit notification
* Added translations for new messages
* Moved a line of code back to preserve original order
* Changed notification messages