yairm210
53e830ee0a
4.16.9
4.16.9
2025-05-13 12:20:31 +03:00
Yair Morgenstern
cf08a09f4f
Version rollout ( #13310 )
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* Bump version and create initial changelog entry
* Update Norwegian.properties (#13307 )
* Update Norwegian.properties
Added new translations, corrected older translations
* Update Norwegian.properties
Fixed placeholder names
* Update Norwegian.properties
Fixed more placeholders in translations.
* Update Polish.properties (#13299 )
Added some missing translations for Polish
* Update Simplified_Chinese.properties (#13298 )
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Spanish.properties (#13297 )
* Update Italian.properties (#13296 )
* Update Indonesian.properties (#13295 )
* Update Brazilian_Portuguese.properties (#13294 )
* Update French.properties (#13293 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Floxudoxu <67422605+Floxudoxu@users.noreply.github.com>
Co-authored-by: AnanasPL <piotrdmowski07@gmail.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
Co-authored-by: Nahuel Geno <142752140+NahuelGeno@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2025-05-13 10:49:24 +03:00
Rob Loach
411931d0a9
Add ability to remove entire policy branches ( #13306 )
2025-05-13 10:16:43 +03:00
EmperorPinguin
943e9d1493
Netherlands trade bugfix ( #13305 )
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* Update TradeEvaluation.kt
* Update TradeEvaluation.kt
2025-05-13 10:16:03 +03:00
EmperorPinguin
c6e71d1fac
Update TradeEvaluation.kt ( #13301 )
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* Update TradeEvaluation.kt
* Update TradeEvaluation.kt
2025-05-13 10:15:16 +03:00
Rob Loach
084f6245d3
Gods & Kings: Great Generals cannot enter a golden age ( #13308 )
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- https://civilization.fandom.com/wiki/Khan_(Civ5)
- https://civilization.fandom.com/wiki/Great_General_(Civ5)
2025-05-13 10:13:27 +03:00
yairm210
a9b8596e87
AI: Don't choose one-time-action promotions
2025-05-11 17:06:31 +03:00
yairm210
900d81f48b
Revert "Added enumset to uniquemap to speed up getTriggeredUniques calls - should make iterating on all units and getting all unit triggers, viable :D"
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This reverts commit b7a527435c97343a6848956e2d30af1c38f726bd.
2025-05-07 11:29:40 +03:00
yairm210
b7a527435c
Added enumset to uniquemap to speed up getTriggeredUniques calls - should make iterating on all units and getting all unit triggers, viable :D
2025-05-06 23:43:52 +03:00
yairm210
9fc7be8cf7
Revert "Modding: Fixed chance conditionals attached to triggered uniques"
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This reverts commit 1345093d338aae8996952431fdd47bc467ccd656.
2025-05-06 23:42:48 +03:00
yairm210
1345093d33
Modding: Fixed chance conditionals attached to triggered uniques
2025-05-06 23:36:58 +03:00
yairm210
e8f3118afd
Fixed - display bonuses per relationship level
2025-05-06 09:13:07 +03:00
yairm210
97f51d12f9
Conditional city-state bonuses colored green only when conditional applies
2025-05-06 08:35:55 +03:00
yairm210
48f18c5c93
4.16.8
4.16.8
2025-05-05 21:50:00 +03:00
Yair Morgenstern
4fe1a13b3a
Version rollout ( #13292 )
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* Bump version and create initial changelog entry
* Update Galician.properties (#13287 )
translate new lines
* Update Korean.properties (#13286 )
* Update French.properties (#13283 )
* Update Italian.properties (#13278 )
* Update Indonesian.properties (#13277 )
* Update Brazilian_Portuguese.properties (#13275 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: ninjum <138787523+ninjum@users.noreply.github.com>
Co-authored-by: Charmtese <saud2410@naver.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2025-05-05 21:36:14 +03:00
yairm210
0b1bbc3f40
Resolved #13291 - Unit triggerables with triggers, no longer trigger when creating units
2025-05-05 21:29:17 +03:00
SomeTroglodyte
3c135236bf
Fix Resources Overview to work as intended ( #13289 )
2025-05-05 21:05:36 +03:00
SomeTroglodyte
b87a338708
Add an 'XP' column to Units Overview ( #13288 )
2025-05-05 21:05:29 +03:00
yairm210
4ff8442023
chore: Added test that battle triggers work, investigating #13291
2025-05-05 21:04:56 +03:00
yairm210
053691e18d
Clicking on statuses opens the promotion screen, where statuses are visible
2025-05-05 20:50:12 +03:00
yairm210
0ee7577a19
Resolved #13290 - Capitals which were previously city-states no longer display icons in victory screen
2025-05-05 20:41:14 +03:00
yairm210
bef7dc2b3f
docs: 'between' is inclusive everywhere
2025-05-04 21:36:52 +03:00
yairm210
64f04bc1f0
AI: City states disband great prophets (they can't found religions)
2025-05-04 17:25:49 +03:00
yairm210
aa9b654e5e
Fix Android MP checker
2025-05-04 12:13:52 +03:00
yairm210
c851065332
Resolved #12896 - MP: Simplified resign/skip in multiplayer, show affected civ in popups, fixed 'resign on auth instead of skip' bug
2025-05-04 11:56:22 +03:00
yairm210
6cb83e0aaa
MP: "Skip current player turn" shows what player will be skipped, and is guaranteed to skip ONLY that player
2025-05-04 11:33:27 +03:00
yairm210
17d7017e84
MP: Unify preview updating to ensure disk and memory previews are always the same
2025-05-04 11:26:22 +03:00
yairm210
a5bf8b9dc8
.
2025-05-04 11:17:56 +03:00
yairm210
802843862f
chore: rename UncivFiles.saveGame(GameInfoPreview) -> saveGamePreview
2025-05-04 11:17:08 +03:00
yairm210
8e4f3d9c39
4.16.7-patch1
4.16.7-patch1
2025-05-02 11:57:21 +00:00
Yair Morgenstern
94ce27c956
Fix global unique validation ( #13280 )
2025-05-02 14:57:14 +03:00
yairm210
bf0bb59411
chore: removed dead exceptions
2025-05-02 11:59:54 +03:00
yairm210
6633db330e
Validation catches 'global triggers attached to unit triggerables', which will have no effect
2025-05-02 11:59:24 +03:00
yairm210
bd8f4b70f7
Added documentation explaining the expression parsing
2025-05-02 11:53:12 +03:00
yairm210
d51c0537cd
Resolved #13274 - Added examples for all countables
2025-05-01 23:58:31 +03:00
yairm210
ee9df6e9bf
Better Expression documentation
2025-05-01 23:45:40 +03:00
yairm210
a689d70ce9
Cleaned up other countable doc things
2025-05-01 22:32:05 +03:00
yairm210
99d7b118ce
Countable doc sublist take 2
2025-05-01 22:25:06 +03:00
yairm210
d96a970ca1
AI: Don't offer peace when we're just about to take a city
2025-05-01 22:23:35 +03:00
yairm210
d22127823c
Better looking Countable documentation
2025-05-01 22:21:11 +03:00
yairm210
d5f67a6689
chore: Added Civilization.getAllyCiv():Civilization?
2025-05-01 22:14:28 +03:00
yairm210
a4f05414ca
chore: rename Civilization.getAllyCiv -> getAllyCivName
2025-05-01 22:06:35 +03:00
yairm210
4c95445933
4.16.7
4.16.7
2025-05-01 22:01:44 +03:00
Yair Morgenstern
9234f48b99
Version rollout ( #13273 )
...
* Bump version and create initial changelog entry
* Update Italian.properties (#13268 )
* Update French.properties (#13267 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2025-05-01 21:58:57 +03:00
General_E
21992ef648
Update to auto promotion & fix 2 bugs ( #13265 )
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* Settler settle best tile when not escort and dangerous Tiles instead of running away
Settler unit will now settle on best tile in dangerous Tiles without escort instead of running away.
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Now city states get mad when you steal their Lands
* new version
* change to getDiplomacyManagerOrMeet
* added text to template.properties and changed AlertPopup.kt
* Update template.properties
* with period at the end :b
* add flag now
* Made Option to declare war when a city state is bullied unavailable
* added option to change the Maximum Autosave turns stored
* remove print
* change letter
* should fix issue with building test
* update with changes
* Added UniqueType.FoundPuppetCity
with "Founds a new puppet city" in "uniques" of an unit in Units.json.
Making it so you can now settle a puppet city.
* Added save promotion
* Updated for PR
* Updated with requested changes
* Removed unnecessary check
* updated PR
* Update PromotionPickerScreen.kt to save promotion cells too
* change name and added !
* updated name of variable
* updated version from unitType to BaseUnit
* updated variable name
* Added unitType to reduce the xp cost of promotions for all units in a civ
This was a unique type that the Zulu have in civ 5
* updated name
* remove UniqueTarget.FollowerBelief
* Experience from to XP
* fix ?
* XP
* change it back to Experience because it didn't want to build on git :(
* back to XP then
* update auto promotion and fix negative XP on unit
* Fix build issues and remove the XPForPromotionModifier from xpForNextPromotion and xpForNextNPromotions
* remove XPForPromotionModifier
* re added Statuses and remove duplicate comment
* remove some white space and 1 used import "com.unciv.ui.components.extensions.toPercent"
* remove unique from uniques.md
* fix 2 bugs for promotionPicker and unitPromotion
* Update PromotionPickerScreen.kt
* Update PromotionPickerScreen.kt
2025-05-01 21:57:01 +03:00
EmperorPinguin
6d665c81af
Update UnitAutomation.kt ( #13271 )
2025-05-01 21:56:40 +03:00
PLynx
c0d6897884
Add "Cannot embark" unit unique ( #13272 )
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* Added CannotEmbark unit unique
* Auto-generate unique in docs
2025-05-01 21:56:12 +03:00
yairm210
0cb3ebed90
Added 'search mods' in new game screen
2025-05-01 21:53:26 +03:00
yairm210
16f9639822
Resolved #13270 - Fixed a bug in unique validation and in countable validation
2025-05-01 21:16:13 +03:00
yairm210
9396712785
Removed ICountable - all base functions are, and should be, contained in Countables.
2025-05-01 20:51:38 +03:00