4796 Commits

Author SHA1 Message Date
Yair Morgenstern
18ffc2ea02 Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on 2021-01-11 17:59:28 +02:00
Yair Morgenstern
92f203c5e3 Added color to civilopedia buttons per #3503 2021-01-11 17:14:50 +02:00
Yair Morgenstern
4cf42bb0bd
Update README.md 2021-01-08 09:21:16 +02:00
Yair Morgenstern
48e0a7b63f
Update README.md 2021-01-08 09:18:21 +02:00
Yair Morgenstern
4c43dbd735
Update README.md 2021-01-08 09:18:02 +02:00
Yair Morgenstern
ca6b09bed1 Merge branch 'temp' 2021-01-08 00:23:22 +02:00
Yair Morgenstern
6bf6560286 3.12.7-patch1 3.12.7-patch1 2021-01-08 00:15:55 +02:00
Yair Morgenstern
c4f33f9373 Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen 2021-01-07 23:38:26 +02:00
ravignir
0bb40d842a
changed default tiles colors (#3508)
* changed default tiles colors

I hope the new colors are better :)

* Update Terrains.json

2nd commit, ocean changed
2021-01-07 16:33:38 +02:00
Yair Morgenstern
c1783d8592 3.12.7 3.12.7 2021-01-06 23:16:43 +02:00
paontv
597bd4efd7
Update Japanese.properties (#3504) 2021-01-06 23:01:20 +02:00
stoupa007
813da94e08
Update Czech.properties (#3493)
* Update Czech.properties

new translations, some typo fixes, rome diplomacy and cities

* Update Czech.properties

arabian diplomacy and cities

* Update Czech.properties

typos fixed
2021-01-06 23:00:26 +02:00
Yair Morgenstern
ecfa38e4e7 Resolved #3473 - show city's happiness drilldown 2021-01-06 22:52:26 +02:00
Yair Morgenstern
78735bcfad Better 'conflicting tech' check for mods 2021-01-06 22:41:00 +02:00
Yair Morgenstern
2a262c506a Resolved #3469 - more readable Inca colors 2021-01-06 22:24:01 +02:00
Yair Morgenstern
80b470e867 Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Added some scrollbars as per #3495
2021-01-03 21:37:38 +02:00
Yair Morgenstern
17333ec0d3 Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital 2021-01-03 19:15:27 +02:00
Yair Morgenstern
ae805284a6 3.12.6 3.12.6 2021-01-02 22:09:08 +02:00
9kgsofrice
65cc56b5d7
= 1F instead of += 1 (#3487) 2021-01-01 13:49:48 +02:00
Yair Morgenstern
908cae1881 Solved ANRs when loading big maps in editor screen 2021-01-01 13:40:31 +02:00
Yair Morgenstern
26c817a4a1 Resolved #3483 - settlers require at least 2 population to construct, as per Civ V 2021-01-01 13:29:03 +02:00
Yair Morgenstern
8c50e70f22 Better visual aircraft indicators 2021-01-01 13:19:15 +02:00
Yair Morgenstern
e9f1c38c8b Set a max cap on unit maintenance - does not increase past the base turn limit 2021-01-01 13:01:06 +02:00
Yair Morgenstern
7ff5fe4650 Resolved #3472 - can purchase 'free' tiles in cities even with negative gold 2021-01-01 11:10:15 +02:00
Yair Morgenstern
6d4324354f Resolved #3490 - fixed formatting problem in trade popup 2021-01-01 11:03:54 +02:00
Yair Morgenstern
8f0f656f7b Resolved #3489 - City state influence is affected by declaring war and making peace with their enemies 2020-12-31 21:58:22 +02:00
Yair Morgenstern
e7fb183b85 Resolved #3475 - capturing settlers moves us to the captured units' tile 2020-12-30 21:38:36 +02:00
9kgsofrice
5b25ec0495
"happiness from garrison" effect was duplicated (#3485) 2020-12-30 21:07:24 +02:00
Yair Morgenstern
42ff90fb65 3.12.5 3.12.5 2020-12-29 21:23:08 +02:00
Giuseppe D'Addio
b4c240e499
Update Italian.properties (#3462) 2020-12-29 19:59:27 +02:00
Yair Morgenstern
2ff345b6a6 Resolved #3476 - captured civilian units can no longer move on the same turn 2020-12-29 19:57:28 +02:00
Yair Morgenstern
03ddd3c410 Resolved #3331 - resources for city-state quests are taken from resources on the map, to avoid unfinishable quests 2020-12-28 22:23:20 +02:00
Yair Morgenstern
d0a59889c4 Can now choose construction to work on even when worker has no movement points, since it won't advance unless he does 2020-12-28 19:32:28 +02:00
Yair Morgenstern
98685ad7c0 Resolved #3464 - units only advance improvements when they have movement points left 2020-12-28 17:59:04 +02:00
Yair Morgenstern
100d6f9512 Fixed minor automation bug for modded terrains 2020-12-28 17:44:47 +02:00
Yair Morgenstern
ca04093321 Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3468 the same way
2020-12-28 17:37:29 +02:00
Yair Morgenstern
e07fd6d0bc Resolved #3465 - picking current impeovement closes picker screen, but doesn't reset improvement constrution 2020-12-28 17:36:18 +02:00
Yair Morgenstern
7dd2438dbd Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately 2020-12-27 16:48:04 +02:00
Yair Morgenstern
07c8300d61 3.12.4 3.12.4 2020-12-27 13:37:37 +02:00
Yair Morgenstern
78535252c2 Resolved #3424 - Added blink on event location 2020-12-27 13:29:34 +02:00
uncivbot[bot]
44af4869d4
Translations update (#3461)
* Update Italian.properties (#3447)

* Strings translations (#3454)

* Update Indonesian.properties (#3458)

* Update Indonesian.properties

* Update Indonesian.properties

* Brazilian Portuguese language updates (#3459)

Hi, I translated everything that was missing from the list, but I didn't translate the names of the cities, it would take a long time, but the rest did everything and I hope I'm helping!

* Update Brazilian_Portuguese.properties

@Aguibizanno1 - you uncommented some comment lines, which made the tests fail. Lines starting with # are comment lines, so don't touch those :)

* Update Brazilian_Portuguese.properties

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Aguibizanno <75736611+Aguibizanno1@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-12-27 13:04:03 +02:00
Yair Morgenstern
599a1d8a91 Game can deal gracefully wth mods removing certain units and technologies 2020-12-27 11:55:28 +02:00
Yair Morgenstern
87c6819462 "Free great person" can no longer grant great people that are unique to another civ
Unified Great Person recognition
Better Great Person AI detection for unique units
2020-12-27 11:05:11 +02:00
Yair Morgenstern
713086849a AI declares peace with civs they can't reach, solving 'endless stalemate war' problems 2020-12-26 23:11:49 +02:00
Yair Morgenstern
170e158a4e Added required building dependency check 2020-12-26 20:09:06 +02:00
Yair Morgenstern
7d7557ae4a Caught modding errors - classic. 2020-12-26 20:04:46 +02:00
Yair Morgenstern
b77fa8d67d Modded water units with worker unique can no longer build roads in water 2020-12-26 19:50:29 +02:00
9kgsofrice
099ee879cc
small bug meant that there was a 67% chance NOT to capture defeated barbarian unit (#3450) 2020-12-25 12:55:20 +02:00
Huichan Lee
76e9f973c5
updated translation (#3453) 2020-12-25 12:54:45 +02:00
Yair Morgenstern
76a1789f0d 3.12.3 3.12.3 2020-12-23 21:29:18 +02:00