* Increased declined flags time
* AI now only offers open borders if it has the relevant technologies
* Increased the factor of AIs wanting to fight instead of sign open borders
* Added notifications to Civs that didn't have tiles hit by nuke
* Changed notifications based on if the nuke fails to detonate
* Moved nuke notifications above unit hit notification
* Added translations for new messages
* Moved a line of code back to preserve original order
* Changed notification messages
* Reorganize WorldScreenTopBar and change its update to rebuild the cells instead of tweaking layout
* Fix layout error: filler backgrounds looking too small
* AI now can offer declaration of friendship
* AI now offers open borders
* Added spectator notifications for DoFs and defensive pacts
* AI now wants friendship less as more Civs die
* Re-added spectator notifications that weren't added in the merge
* Replaced min with coerceAtLeast
* Replaced .filter and .count() with .count
* Removed some minus DoF motivation modifiers being in a military focus.
* Fixed AI offering open borders with City-States
* AI now signs defensive pacts
* Increased motivationToAttack weight when determining value of a declaration of friendship
* Removed double trade processing and notifications from Treaties
* Removed commented code
* Added wantsToSignDefensivePact
* Added defensive pact trade evaluation
* Revert "Removed commented code"
This reverts commit 6476a08d26c66e0d14d425c16944e6468cb12221.
* Revert "Removed double trade processing and notifications from Treaties"
This reverts commit 371e8e8a62529e9045bc22b7f69d08a2cf452904.
* Changed wantsToSignDefensivePact to use a for loop
* Changed chance to consider offering a defensive pact back to 30%
* Added DeclinedOpenBordersFlag
* Added DeclinedDeclarationOfFriendshipFlag
* Civ AI now has a positive modifier when friends with under 1/4 of alive Civs
* AI values friendship based also on relative strength
* Changed AI valueing of a defensive pact
* AIs not use DeclinedDeclarationOfFriendship flag
* Fixed otherCivNonOverlappingDefensivePacts causing error with unmet Civs
* Avoid the detekt false positive for typed lambda `it` and its comment
* Fix regression of what-is-a-garrison (8952)
* Initial implementation of "Status" column
* "Status" column gets a header icon
* ✨ add testing helper function to create the barbarian civilization
* add tests for Battle class
* add more tests for Battle class
* ♻️ let compiler infer types
* add helper test methods to create unit with uniques
* use unit with unique explicitly created to loose tests from specific ruleset
* add even more tests for Battle