172 Commits

Author SHA1 Message Date
Yair Morgenstern
9d7399dd48 Enemy civs now pick technologies and advance!
Fixed bug where workers would try to move and improve unreachable tiles, crashing the game
2018-04-24 23:00:58 +03:00
Yair Morgenstern
c6136acbec Moved tile ranking and construction picking to Automation 2018-04-24 21:44:47 +03:00
Yair Morgenstern
5eec4deb84 Fixed bug where melee attacker would always move to attack, even if attackee was right next to it 2018-04-24 21:42:53 +03:00
Yair Morgenstern
fe09351db7 Ranged enemy units don't move towards their targets
Cities under attack now switch to training combat units
2018-04-23 18:58:19 +03:00
Yair Morgenstern
7ff81ac901 When a unit takes over a city, it now gets moved to that city 2018-04-21 23:00:23 +03:00
Yair Morgenstern
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
Yair Morgenstern
17307f16f9 Can now conquer cities! =D 2018-04-20 11:33:56 +03:00
Yair Morgenstern
7e2015572c No longer displays population images for enemy cities 2018-04-18 15:34:41 +03:00
Yair Morgenstern
42ed4e5749 No longer displays red circle in attackable tiles (from range) but not viewed - gave away enemy positions! 2018-04-18 15:33:53 +03:00
Yair Morgenstern
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
Yair Morgenstern
51148ac347 Can no longer pick branch completion policies 2018-04-17 23:59:34 +03:00
Yair Morgenstern
bfe43b67c1 Added Settler and Worker enemy actions 2018-04-17 23:58:10 +03:00
Yair Morgenstern
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
Yair Morgenstern
221a8668fa Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
Yair Morgenstern
05d61e4982 Fixed bug where when exploring new tiles, map would not show them until something else happened (map click, etc.) 2018-04-14 23:10:24 +03:00
Yair Morgenstern
532dc75c34 Fixed bug where game would crash if the currently selected unit was destroyed 2018-04-12 21:58:38 +03:00
Yair Morgenstern
34c1047b65 Fixed bug where enemy units were viewable despite the tile being unexplored 2018-04-12 21:52:00 +03:00
Yair Morgenstern
e9c69eed6f Attackable units now have red circle marking their location 2018-04-12 21:43:52 +03:00
Yair Morgenstern
ca7fb9c3be Multiple IDE-suggested fixes 2018-04-11 23:46:00 +03:00
Yair Morgenstern
52b2fa1ef5 Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish) 2018-04-11 22:35:09 +03:00
Yair Morgenstern
dd3d4b605f Added archer 2018-04-11 22:34:20 +03:00
Yair Morgenstern
872872cdf0 Desert color more distinct 2018-04-11 22:22:19 +03:00
Yair Morgenstern
32efae340b Unit table now displays ranged strength for ranged units 2018-04-09 19:09:08 +03:00
Yair Morgenstern
2bac292ce6 When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue 2018-04-09 16:40:22 +03:00
Yair Morgenstern
8798f02217 Select next idle is no longer enables if an ENEMY unit is idle 2018-04-09 12:54:33 +03:00
Yair Morgenstern
90baebc63d Throw exception when attempting to move a unit to a tile that already contains one 2018-04-09 11:08:20 +03:00
Yair Morgenstern
af47880f48 Don't random-walk to tiles that have units in them! 2018-04-09 11:04:13 +03:00
Yair Morgenstern
b59e235df5 Ranged attacks can reach attackee if tile is in range 2018-04-09 11:03:55 +03:00
Yair Morgenstern
3045fe040d Only display unit on tile if tile is visible 2018-04-09 11:03:25 +03:00
Yair Morgenstern
abaf39a15c Ranged units don't get damaged when attacking 2018-04-09 11:02:53 +03:00
Yair Morgenstern
4de9ee106f City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
Yair Morgenstern
9978ec5264 Added 15% flanking bonus when enemy is surrounded by more than one melee unit 2018-04-08 10:02:52 +03:00
Yair Morgenstern
e476e5862d TileTable no longer displays health of civilian units 2018-04-08 10:00:24 +03:00
Yair Morgenstern
d8a5acb6f2 Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored 2018-04-08 08:58:42 +03:00
Yair Morgenstern
a72c1c7d95 Select next idle unit only selects units belonging to the player 2018-04-08 08:55:53 +03:00
Yair Morgenstern
3ca20951e5 Stats string does not display decimal points 2018-04-08 08:55:06 +03:00
Yair Morgenstern
f662cd910d Added a table in city screen, to show a breakdown of the ciy stats 2018-04-05 13:59:22 +03:00
Yair Morgenstern
39cc236fae City labels are colored according to civ, and scale down when zooming in 2018-04-05 12:47:10 +03:00
Yair Morgenstern
8b176f062b Added unit maintainance costs to civ 2018-04-05 11:53:12 +03:00
Yair Morgenstern
e5e0c5daa5 Now displays defender name properly, and not attacker name 2018-04-05 11:19:31 +03:00
Yair Morgenstern
461bea0cbc Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
2018-04-05 11:04:40 +03:00
yairm210
45ca4a019e
Added combat&barbarians to done in readme 2018-04-04 23:23:48 +03:00
Yair Morgenstern
c56a67211c Now can't see units that we're not supposed to see =) 2018-04-04 23:17:27 +03:00
Yair Morgenstern
7ff9f17943 Added battle modifiers, specifically - terrain defence bonuses 2018-04-04 23:10:16 +03:00
Yair Morgenstern
4e36aa0d5a No longer attempts to attack city that contains a unit
Battle visualization bug fixed
2018-04-04 17:37:59 +03:00
Yair Morgenstern
36c2afd026 Enemy units don't advance towards units they can't see (not viewable to civ) 2018-04-04 17:16:28 +03:00
Yair Morgenstern
541c73a9a5 Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever 2018-04-04 17:13:01 +03:00
Yair Morgenstern
889072c725 Enemy troops now have movement and will attack 2018-04-02 23:14:42 +03:00
Yair Morgenstern
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00