11908 Commits

Author SHA1 Message Date
Yair Morgenstern
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2.8.0
2018-08-29 14:03:18 +03:00
Yair Morgenstern
bd4e358bd8 Added ALL Building icons!!!
We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
Yair Morgenstern
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
Yair Morgenstern
40db822a79 Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions 2.7.15 2018-08-28 12:12:14 +03:00
Yair Morgenstern
6e2eaa20a8 Added health bar to injured units! 2018-08-28 11:11:35 +03:00
Yair Morgenstern
b983de9599 Stat icon organization 2018-08-28 10:52:48 +03:00
Yair Morgenstern
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
5d3c7a3a5e Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol 2.7.14 2018-08-27 17:17:14 +03:00
Yair Morgenstern
0d630abc14 Added alternative resource icons 2018-08-27 15:37:15 +03:00
Yair Morgenstern
4932c627aa Changed icons to the new and non-suable version! 2018-08-27 14:35:49 +03:00
Yair Morgenstern
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
Yair Morgenstern
c5e4a75505 Fixed bug that occured when city was being razed and managed to reach -1 population somehow 2.7.13 2018-08-27 12:41:16 +03:00
Yair Morgenstern
94e9098ac0 Solved a conccurrency problem in getHappiness 2018-08-27 12:32:07 +03:00
Yair Morgenstern
28f5ef5e4f Barbarians now destroy cities instead of capturing them
Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
Yair Morgenstern
0d42585ce9 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-08-26 09:27:32 +03:00
Yair Morgenstern
94eb7198e9 Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers. 2018-08-26 09:27:08 +03:00
Yair Morgenstern
3db82c2400 Some ridiculous people have passed the 15-city mark. Crazy. 2.7.12 2018-08-26 07:57:08 +03:00
Yair Morgenstern
c828b57577 TileMapHolder doesn't update using clone because it causes problems when updating the tiles 2018-08-25 23:49:12 +03:00
Yair Morgenstern
86464ccdb0 Many UI updates are now done on the clone, so we won't get concurrency exceptions 2018-08-25 23:15:40 +03:00
Yair Morgenstern
ce00fd43e0 Fixed bug where even if the unit couldn't be placed within 3 tiles it was still added to the civ's unit list 2018-08-25 23:14:20 +03:00
Yair Morgenstern
9fbb997e63 Added burial tomb unique building for Egypt 2018-08-24 15:15:52 +03:00
Yair Morgenstern
d48d7aa9fe You now choose civilizations from a list which also tells you what's unique to that civ 2018-08-24 12:28:27 +03:00
Yair Morgenstern
8978d13cdc Added paper maker as first unique building! 2018-08-23 13:16:41 +03:00
Yair Morgenstern
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
yairm210
d63f3736e0
Added Musketeer icon credits 2018-08-22 20:42:46 +03:00
Yair Morgenstern
6b5c1e62da City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2.7.11
2018-08-22 13:30:37 +03:00
Yair Morgenstern
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e Added effects of Militarism, Total War and Facism 2.7.10 2018-08-20 21:58:01 +03:00
Yair Morgenstern
034f6b0860 Finding map tiles now works with a matrix instead of a map - works MUCH faster! 2018-08-20 09:19:37 +03:00
Yair Morgenstern
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
Yair Morgenstern
4c5e6a8a39 TileMap that was saved in memory changed to TileList, to give more freedom with how we save tiles - TileMap now generated on runtime 2018-08-18 21:48:40 +03:00
Yair Morgenstern
06091d640d civ units are now cached and not calculated every time 2018-08-17 14:45:48 +03:00
Yair Morgenstern
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00
Yair Morgenstern
749ff90fe0 Policy screen translated 2.7.9 2018-08-17 11:44:20 +03:00
Yair Morgenstern
abef1a64e5 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-08-17 11:38:42 +03:00
Yair Morgenstern
8b90571a77 Fixed some concurrency problems 2018-08-17 11:38:19 +03:00
yairm210
3d93565582
Merge pull request #229 from Roumaan/master
New policies text lines Russian translation
2018-08-17 00:15:38 +03:00
Roumaan
c1098c19d1 Policies Russian translation complete 2018-08-16 23:50:00 +03:00
Yair Morgenstern
fe67fda906 Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save 2018-08-16 23:33:56 +03:00
Yair Morgenstern
b4fece29e0 Slight performance improvements for AI 2018-08-16 09:13:34 +03:00
Yair Morgenstern
1affaa38c2 Clicking the Back button when on diplomacy screen returns you to the world screen 2018-08-16 08:53:34 +03:00
Yair Morgenstern
b1e17a67c6 Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Roumaan
9aedb6f964 Merge remote-tracking branch 'refs/remotes/yairm210/master' 2018-08-15 00:06:13 +03:00
Roumaan
4e89c037f9 Merge remote-tracking branch 'refs/remotes/yairm210/master' 2018-08-14 23:58:47 +03:00
Yair Morgenstern
26b3366d93 Added all policy translation lines 2.7.8 2018-08-14 19:24:47 +03:00
Yair Morgenstern
f9632b4151 Back button now acts like the "close" button, returning you to the upper-level screen (usually the world screen) 2018-08-14 19:09:58 +03:00
Yair Morgenstern
27b4c2c2ab AI units now fortify when healing and prefer tiles with defensive bonuses while healing 2018-08-13 09:25:29 +03:00
Yair Morgenstern
fee0b718ec Shrunk game size by 15% by including the images only when packed 2018-08-13 08:56:15 +03:00
Yair Morgenstern
bb25616b69 Fixed bug when playing with translations and constructing science, gold or nothing in a city 2018-08-12 20:45:17 +03:00
Yair Morgenstern
4c0372a8b5 When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile 2.7.7 2018-08-12 08:56:10 +03:00