Yair Morgenstern
18ffc2ea02
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
2021-01-11 17:59:28 +02:00
Yair Morgenstern
92f203c5e3
Added color to civilopedia buttons per #3503
2021-01-11 17:14:50 +02:00
Yair Morgenstern
4cf42bb0bd
Update README.md
2021-01-08 09:21:16 +02:00
Yair Morgenstern
48e0a7b63f
Update README.md
2021-01-08 09:18:21 +02:00
Yair Morgenstern
4c43dbd735
Update README.md
2021-01-08 09:18:02 +02:00
Yair Morgenstern
ca6b09bed1
Merge branch 'temp'
2021-01-08 00:23:22 +02:00
Yair Morgenstern
6bf6560286
3.12.7-patch1
3.12.7-patch1
2021-01-08 00:15:55 +02:00
Yair Morgenstern
c4f33f9373
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
2021-01-07 23:38:26 +02:00
ravignir
0bb40d842a
changed default tiles colors ( #3508 )
...
* changed default tiles colors
I hope the new colors are better :)
* Update Terrains.json
2nd commit, ocean changed
2021-01-07 16:33:38 +02:00
Yair Morgenstern
c1783d8592
3.12.7
3.12.7
2021-01-06 23:16:43 +02:00
paontv
597bd4efd7
Update Japanese.properties ( #3504 )
2021-01-06 23:01:20 +02:00
stoupa007
813da94e08
Update Czech.properties ( #3493 )
...
* Update Czech.properties
new translations, some typo fixes, rome diplomacy and cities
* Update Czech.properties
arabian diplomacy and cities
* Update Czech.properties
typos fixed
2021-01-06 23:00:26 +02:00
Yair Morgenstern
ecfa38e4e7
Resolved #3473 - show city's happiness drilldown
2021-01-06 22:52:26 +02:00
Yair Morgenstern
78735bcfad
Better 'conflicting tech' check for mods
2021-01-06 22:41:00 +02:00
Yair Morgenstern
2a262c506a
Resolved #3469 - more readable Inca colors
2021-01-06 22:24:01 +02:00
Yair Morgenstern
80b470e867
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
...
Added some scrollbars as per #3495
2021-01-03 21:37:38 +02:00
Yair Morgenstern
17333ec0d3
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
2021-01-03 19:15:27 +02:00
Yair Morgenstern
ae805284a6
3.12.6
3.12.6
2021-01-02 22:09:08 +02:00
9kgsofrice
65cc56b5d7
= 1F instead of += 1 ( #3487 )
2021-01-01 13:49:48 +02:00
Yair Morgenstern
908cae1881
Solved ANRs when loading big maps in editor screen
2021-01-01 13:40:31 +02:00
Yair Morgenstern
26c817a4a1
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
2021-01-01 13:29:03 +02:00
Yair Morgenstern
8c50e70f22
Better visual aircraft indicators
2021-01-01 13:19:15 +02:00
Yair Morgenstern
e9f1c38c8b
Set a max cap on unit maintenance - does not increase past the base turn limit
2021-01-01 13:01:06 +02:00
Yair Morgenstern
7ff5fe4650
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
2021-01-01 11:10:15 +02:00
Yair Morgenstern
6d4324354f
Resolved #3490 - fixed formatting problem in trade popup
2021-01-01 11:03:54 +02:00
Yair Morgenstern
8f0f656f7b
Resolved #3489 - City state influence is affected by declaring war and making peace with their enemies
2020-12-31 21:58:22 +02:00
Yair Morgenstern
e7fb183b85
Resolved #3475 - capturing settlers moves us to the captured units' tile
2020-12-30 21:38:36 +02:00
9kgsofrice
5b25ec0495
"happiness from garrison" effect was duplicated ( #3485 )
2020-12-30 21:07:24 +02:00
Yair Morgenstern
42ff90fb65
3.12.5
3.12.5
2020-12-29 21:23:08 +02:00
Giuseppe D'Addio
b4c240e499
Update Italian.properties ( #3462 )
2020-12-29 19:59:27 +02:00
Yair Morgenstern
2ff345b6a6
Resolved #3476 - captured civilian units can no longer move on the same turn
2020-12-29 19:57:28 +02:00
Yair Morgenstern
03ddd3c410
Resolved #3331 - resources for city-state quests are taken from resources on the map, to avoid unfinishable quests
2020-12-28 22:23:20 +02:00
Yair Morgenstern
d0a59889c4
Can now choose construction to work on even when worker has no movement points, since it won't advance unless he does
2020-12-28 19:32:28 +02:00
Yair Morgenstern
98685ad7c0
Resolved #3464 - units only advance improvements when they have movement points left
2020-12-28 17:59:04 +02:00
Yair Morgenstern
100d6f9512
Fixed minor automation bug for modded terrains
2020-12-28 17:44:47 +02:00
Yair Morgenstern
ca04093321
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
...
Resolved #3468 the same way
2020-12-28 17:37:29 +02:00
Yair Morgenstern
e07fd6d0bc
Resolved #3465 - picking current impeovement closes picker screen, but doesn't reset improvement constrution
2020-12-28 17:36:18 +02:00
Yair Morgenstern
7dd2438dbd
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
2020-12-27 16:48:04 +02:00
Yair Morgenstern
07c8300d61
3.12.4
3.12.4
2020-12-27 13:37:37 +02:00
Yair Morgenstern
78535252c2
Resolved #3424 - Added blink on event location
2020-12-27 13:29:34 +02:00
uncivbot[bot]
44af4869d4
Translations update ( #3461 )
...
* Update Italian.properties (#3447 )
* Strings translations (#3454 )
* Update Indonesian.properties (#3458 )
* Update Indonesian.properties
* Update Indonesian.properties
* Brazilian Portuguese language updates (#3459 )
Hi, I translated everything that was missing from the list, but I didn't translate the names of the cities, it would take a long time, but the rest did everything and I hope I'm helping!
* Update Brazilian_Portuguese.properties
@Aguibizanno1 - you uncommented some comment lines, which made the tests fail. Lines starting with # are comment lines, so don't touch those :)
* Update Brazilian_Portuguese.properties
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Aguibizanno <75736611+Aguibizanno1@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-12-27 13:04:03 +02:00
Yair Morgenstern
599a1d8a91
Game can deal gracefully wth mods removing certain units and technologies
2020-12-27 11:55:28 +02:00
Yair Morgenstern
87c6819462
"Free great person" can no longer grant great people that are unique to another civ
...
Unified Great Person recognition
Better Great Person AI detection for unique units
2020-12-27 11:05:11 +02:00
Yair Morgenstern
713086849a
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
2020-12-26 23:11:49 +02:00
Yair Morgenstern
170e158a4e
Added required building dependency check
2020-12-26 20:09:06 +02:00
Yair Morgenstern
7d7557ae4a
Caught modding errors - classic.
2020-12-26 20:04:46 +02:00
Yair Morgenstern
b77fa8d67d
Modded water units with worker unique can no longer build roads in water
2020-12-26 19:50:29 +02:00
9kgsofrice
099ee879cc
small bug meant that there was a 67% chance NOT to capture defeated barbarian unit ( #3450 )
2020-12-25 12:55:20 +02:00
Huichan Lee
76e9f973c5
updated translation ( #3453 )
2020-12-25 12:54:45 +02:00
Yair Morgenstern
76a1789f0d
3.12.3
3.12.3
2020-12-23 21:29:18 +02:00