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Updated Mods (markdown)
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Mods.md
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Mods.md
@ -21,7 +21,7 @@ If the option "Show all Play folders" does not have a check next to it click it.
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When loading a mod, it needs to be in its own folder in `/mods` - this is how you will work when you're editing your mod
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## Mod
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## Mod components
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Mods have 2 subfolders:
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- jsons - here you should put files that alter the data of game objects, the order of the files is as in [the base json files](https://github.com/yairm210/Unciv/tree/master/android/assets/jsons)
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@ -34,6 +34,16 @@ For an example, you can refer to [the example mod](https://github.com/yairm210/U
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If you want to add a new civilization as a mod, you should check out [the Civ making instructions](https://github.com/yairm210/Unciv/wiki/Making-a-new-Civilization) to see what's required, or see the example Aliens mod =)
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### Adding maps to mods
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You can also add maps to mods, so they'll be available to players who download your mod.
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A mod can also be maps-only, if all you want to do is share your maps.
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When you've finished making your map in the Map Editor, save it, and it will be in the `/maps` folder of your game.
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Copy it to a `/maps` folder in your *mod*, and you're done!
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## Getting your mod out there
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There are 2 main venues for disseminating mods.
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