Updated Mods (markdown)

Yair Morgenstern 2020-08-27 14:51:22 +03:00
parent efcff29e2d
commit df52148469

12
Mods.md

@ -21,7 +21,7 @@ If the option "Show all Play folders" does not have a check next to it click it.
When loading a mod, it needs to be in its own folder in `/mods` - this is how you will work when you're editing your mod
## Mod
## Mod components
Mods have 2 subfolders:
- jsons - here you should put files that alter the data of game objects, the order of the files is as in [the base json files](https://github.com/yairm210/Unciv/tree/master/android/assets/jsons)
@ -34,6 +34,16 @@ For an example, you can refer to [the example mod](https://github.com/yairm210/U
If you want to add a new civilization as a mod, you should check out [the Civ making instructions](https://github.com/yairm210/Unciv/wiki/Making-a-new-Civilization) to see what's required, or see the example Aliens mod =)
### Adding maps to mods
You can also add maps to mods, so they'll be available to players who download your mod.
A mod can also be maps-only, if all you want to do is share your maps.
When you've finished making your map in the Map Editor, save it, and it will be in the `/maps` folder of your game.
Copy it to a `/maps` folder in your *mod*, and you're done!
## Getting your mod out there
There are 2 main venues for disseminating mods.