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Fix typo, remove change
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@ -254,7 +254,7 @@
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-- Can only be used on self.
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-- @function [parent=#animation] removeVfx
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-- @param openmw.core#GameObject actor
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-- @param #string vfxId an integer ID that uniquely identifies the VFX to remove
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-- @param #string vfxId an string ID that uniquely identifies the VFX to remove
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---
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-- Removes all vfx from the actor.
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@ -167,7 +167,7 @@
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-- @field openmw.util#Transform startingRotation The object original rotation
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-- @field #ObjectOwner owner Ownership information
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-- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil.
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-- @field #GameObject parentContainer Container or actor that contains this object (or has in inventory) . It is nil if the object is in a cell.
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-- @field #GameObject parentContainer Container or actor that contains (or has in inventory) this object. It is nil if the object is in a cell.
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-- @field #any type Type of the object (one of the tables from the package @{openmw.types#types}).
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-- @field #number count Count (>1 means a stack of objects).
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-- @field #string recordId Returns record ID of the object in lowercase.
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