Fix typo, remove change

This commit is contained in:
SkyHasACat 2025-08-01 15:57:31 -07:00
parent 929a65126a
commit 5e64015aa9
2 changed files with 2 additions and 2 deletions

View File

@ -254,7 +254,7 @@
-- Can only be used on self.
-- @function [parent=#animation] removeVfx
-- @param openmw.core#GameObject actor
-- @param #string vfxId an integer ID that uniquely identifies the VFX to remove
-- @param #string vfxId an string ID that uniquely identifies the VFX to remove
---
-- Removes all vfx from the actor.

View File

@ -167,7 +167,7 @@
-- @field openmw.util#Transform startingRotation The object original rotation
-- @field #ObjectOwner owner Ownership information
-- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil.
-- @field #GameObject parentContainer Container or actor that contains this object (or has in inventory) . It is nil if the object is in a cell.
-- @field #GameObject parentContainer Container or actor that contains (or has in inventory) this object. It is nil if the object is in a cell.
-- @field #any type Type of the object (one of the tables from the package @{openmw.types#types}).
-- @field #number count Count (>1 means a stack of objects).
-- @field #string recordId Returns record ID of the object in lowercase.