changed fognear to a float instead of a vec2

This commit is contained in:
epochwon 2025-05-02 15:42:15 -04:00
parent 0e76a6edb5
commit 9e80c27002

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@ -81,7 +81,7 @@ Builtin Uniforms
+-------------+------------------------------+--------------------------------------------------+ +-------------+------------------------------+--------------------------------------------------+
| vec2 | ``omw.rcpResolution`` | Reciprocal of the render target resolution | | vec2 | ``omw.rcpResolution`` | Reciprocal of the render target resolution |
+-------------+------------------------------+--------------------------------------------------+ +-------------+------------------------------+--------------------------------------------------+
| vec2 | ``omw.fogNear`` | The units at which the fog begins to render | | float | ``omw.fogNear`` | The units at which the fog begins to render |
+-------------+------------------------------+--------------------------------------------------+ +-------------+------------------------------+--------------------------------------------------+
| float | ``omw.fogFar`` | The units at which the fog ends | | float | ``omw.fogFar`` | The units at which the fog ends |
+-------------+------------------------------+--------------------------------------------------+ +-------------+------------------------------+--------------------------------------------------+