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changed fognear to a float instead of a vec2
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@ -81,7 +81,7 @@ Builtin Uniforms
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+-------------+------------------------------+--------------------------------------------------+
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| vec2 | ``omw.rcpResolution`` | Reciprocal of the render target resolution |
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+-------------+------------------------------+--------------------------------------------------+
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| vec2 | ``omw.fogNear`` | The units at which the fog begins to render |
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| float | ``omw.fogNear`` | The units at which the fog begins to render |
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+-------------+------------------------------+--------------------------------------------------+
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| float | ``omw.fogFar`` | The units at which the fog ends |
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+-------------+------------------------------+--------------------------------------------------+
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