mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-09-10 12:59:58 -04:00
Add more details to "controller menus" setting.
This commit is contained in:
parent
1b240c7dd6
commit
a296fa2b40
@ -69,7 +69,16 @@ GUI Settings
|
|||||||
:default: false
|
:default: false
|
||||||
:location: :bdg-success:`Launcher > Settings > Interface`
|
:location: :bdg-success:`Launcher > Settings > Interface`
|
||||||
|
|
||||||
Make menus easier to navigate with a controller.
|
Menus are now fully navigable with a controller using the DPad, triggers, and
|
||||||
|
face buttons. Most button mappings follow the Xbox version, with modern
|
||||||
|
additions like R3 to toggle item info. All menus can be opened and closed
|
||||||
|
with the controller, though some elements—such as editing settings or viewing
|
||||||
|
certain tooltips—still use the controller’s mouse cursor.
|
||||||
|
A button hint bar appears at the bottom of each menu, with icons that match
|
||||||
|
the connected controller type (Xbox, PlayStation, Switch, or Steam). In the
|
||||||
|
inventory menu, L2/R2 switch between sub-menus (Map, Inventory, Magic, Stats),
|
||||||
|
while L1/R1 adjust filters in inventory and barter screens. R3 toggles
|
||||||
|
tooltips, similar to Oblivion Remastered. Mouse input remains fully supported.
|
||||||
If false, the controller works as a GUI mouse.
|
If false, the controller works as a GUI mouse.
|
||||||
|
|
||||||
.. omw-setting::
|
.. omw-setting::
|
||||||
|
Loading…
x
Reference in New Issue
Block a user