Changelog sync for 0.50.0

This commit is contained in:
Alexei Kotov 2025-07-07 11:32:04 +03:00
parent 2ce697a366
commit d5e3703aa8

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@ -1,7 +1,52 @@
0.50.0
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Bug #2967: Inventory windows don't update when changing items by script
Bug #5331: Pathfinding works incorrectly when actor is moved from one interior cell to another
Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies
Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays
Bug #6792: Birth sign info box has no line breaks
Bug #7622: Player's marksman weapons don't work on close actors underwater
Bug #7740: Magic items in the HUD aren't composited correctly
Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup
Bug #8245: The console command ShowVars does not list global mwscripts
Bug #8265: Topics are linked incorrectly
Bug #8303: On target spells cast by non-actors should fire underwater
Bug #8318: Missing global variables are not handled gracefully in dialogue conditions
Bug #8340: Multi-effect enchantments are too expensive
Bug #8341: Repeat shader visitor passes discard parallax
Bug #8349: Travel to non-existent cell causes persistent black screen
Bug #8371: Silence affects powers
Bug #8375: Moon phase cycle doesn't match Morrowind
Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly
Bug #8385: Russian encoding broken with locale parameters and calendar
Bug #8408: OpenMW doesn't report all the potential resting hindrances
Bug #8414: Waterwalking works when collision is disabled
Bug #8431: Behaviour of removed items from a container is buggy
Bug #8432: Changing to and from an interior cell doesn't update collision
Bug #8436: Spell selection in a pinned spellbook window doesn't update
Bug #8437: Pinned inventory window's pin button doesn't look pressed
Bug #8446: Travel prices are strangely inconsistent
Bug #8459: Changing magic effect base cost doesn't change spell price
Bug #8466: Showmap "" reveals nameless cells
Bug #8485: Witchwither disease and probably other common diseases don't work correctly
Bug #8490: Normals on Water disappear when Water Shader is Enabled but Refraction is Disabled
Bug #8500: OpenMW Alarm behaviour doesn't match morrowind.exe
Bug #8519: Multiple bounty is sometimes assigned to player when detected during a pickpocketing action
Bug #8585: Dialogue topic list doesn't have enough padding
Bug #8587: Minor INI importer problems
Bug #8593: Render targets do not generate mipmaps
Bug #8598: Post processing shaders don't interact with the vfs correctly
Bug #8599: Non-ASCII paths in BSA files don't work
Feature #3769: Allow GetSpellEffects on enchantments
Feature #8112: Expose landscape record data to Lua
Feature #8113: Support extended selection in autodetected subdirectory dialog
Feature #8285: Expose list of active shaders in postprocessing API
Feature #8313: Show the character name in the savegame details
Feature #8320: Add access mwscript source text to lua api
Feature #8355: Lua: Window visibility checking in interfaces.UI
Feature #8580: Sort characters in the save loading menu
Feature #8597: Lua: Add more built-in event handlers
0.49.0
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