Remove trailing spaces

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elsid 2025-07-06 11:10:10 +02:00
parent a4af037293
commit eb7af832e4
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GPG Key ID: B845CB9FEE18AB40
3 changed files with 10 additions and 10 deletions

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@ -77,7 +77,7 @@ GUI Settings
:type: boolean
:range: true, false
:default: true
Enables or disables the red flash overlay when the character takes damage.
Disabling causes the player to "bleed" like NPCs.
@ -87,7 +87,7 @@ GUI Settings
:type: boolean
:range: true, false
:default: true
Enable or disable the werewolf visual effect in first-person mode.
@ -96,7 +96,7 @@ GUI Settings
:type: color
:range: [0, 1]
:default: 0.15 0.0 0.0 1.0
Background color of tooltip and crosshair when hovering over an NPC-owned item.
Four floating point values: red, green, blue, alpha (alpha ignored).
@ -107,7 +107,7 @@ GUI Settings
:type: color
:range: [0, 1]
:default: 1.0 0.15 0.15 1.0
Crosshair color when hovering over an NPC-owned item.
Four floating point values: red, green, blue, alpha (alpha ignored).

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@ -767,10 +767,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
the specular map texture would have to be named foo_spec.dds).
If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file
(.osg file, not supported in .nif files). Affects objects.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
(see &apos;specular map pattern&apos;, t.ex. för en bastextur foo.dds,
ska spekularitetskartan heta foo_spec.dds).
Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
(.nif eller .osg fil). Påverkar objekt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>

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@ -372,8 +372,8 @@ unarmed creature attacks damage armor = false
# 2 = Cylinder
actor collision shape type = 0
# When false the player character will base movement on animations. This will sway the camera
# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
# When false the player character will base movement on animations. This will sway the camera
# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
# vanilla animations.
player movement ignores animation = false
@ -1136,7 +1136,7 @@ xargonianswimknakf = meshes/xargonian_swimkna.kf
# Sky atmosphere mesh
skyatmosphere = meshes/sky_atmosphere.nif
# Sky clouds mesh
# Sky clouds mesh
skyclouds = meshes/sky_clouds_01.nif
# Sky stars mesh 01
@ -1269,7 +1269,7 @@ right eye fov down = -0.8
[Post Processing]
# Enables post-processing
# Enables post-processing
enabled = false
# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.