mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-08-03 07:16:31 -04:00
Remove trailing spaces
This commit is contained in:
parent
a4af037293
commit
eb7af832e4
@ -77,7 +77,7 @@ GUI Settings
|
||||
:type: boolean
|
||||
:range: true, false
|
||||
:default: true
|
||||
|
||||
|
||||
|
||||
Enables or disables the red flash overlay when the character takes damage.
|
||||
Disabling causes the player to "bleed" like NPCs.
|
||||
@ -87,7 +87,7 @@ GUI Settings
|
||||
:type: boolean
|
||||
:range: true, false
|
||||
:default: true
|
||||
|
||||
|
||||
|
||||
Enable or disable the werewolf visual effect in first-person mode.
|
||||
|
||||
@ -96,7 +96,7 @@ GUI Settings
|
||||
:type: color
|
||||
:range: [0, 1]
|
||||
:default: 0.15 0.0 0.0 1.0
|
||||
|
||||
|
||||
|
||||
Background color of tooltip and crosshair when hovering over an NPC-owned item.
|
||||
Four floating point values: red, green, blue, alpha (alpha ignored).
|
||||
@ -107,7 +107,7 @@ GUI Settings
|
||||
:type: color
|
||||
:range: [0, 1]
|
||||
:default: 1.0 0.15 0.15 1.0
|
||||
|
||||
|
||||
|
||||
Crosshair color when hovering over an NPC-owned item.
|
||||
Four floating point values: red, green, blue, alpha (alpha ignored).
|
||||
|
@ -767,10 +767,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
||||
the specular map texture would have to be named foo_spec.dds).
|
||||
If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file
|
||||
(.osg file, not supported in .nif files). Affects objects.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
|
||||
<translation><html><head/><body><p>Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
|
||||
(see 'specular map pattern', t.ex. för en bastextur foo.dds,
|
||||
ska spekularitetskartan heta foo_spec.dds).
|
||||
Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
|
||||
Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
|
||||
(.nif eller .osg fil). Påverkar objekt.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -372,8 +372,8 @@ unarmed creature attacks damage armor = false
|
||||
# 2 = Cylinder
|
||||
actor collision shape type = 0
|
||||
|
||||
# When false the player character will base movement on animations. This will sway the camera
|
||||
# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
|
||||
# When false the player character will base movement on animations. This will sway the camera
|
||||
# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
|
||||
# vanilla animations.
|
||||
player movement ignores animation = false
|
||||
|
||||
@ -1136,7 +1136,7 @@ xargonianswimknakf = meshes/xargonian_swimkna.kf
|
||||
# Sky atmosphere mesh
|
||||
skyatmosphere = meshes/sky_atmosphere.nif
|
||||
|
||||
# Sky clouds mesh
|
||||
# Sky clouds mesh
|
||||
skyclouds = meshes/sky_clouds_01.nif
|
||||
|
||||
# Sky stars mesh 01
|
||||
@ -1269,7 +1269,7 @@ right eye fov down = -0.8
|
||||
|
||||
[Post Processing]
|
||||
|
||||
# Enables post-processing
|
||||
# Enables post-processing
|
||||
enabled = false
|
||||
|
||||
# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.
|
||||
|
Loading…
x
Reference in New Issue
Block a user