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Remove trailing spaces
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@ -77,7 +77,7 @@ GUI Settings
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:type: boolean
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:type: boolean
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:range: true, false
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:range: true, false
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:default: true
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:default: true
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Enables or disables the red flash overlay when the character takes damage.
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Enables or disables the red flash overlay when the character takes damage.
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Disabling causes the player to "bleed" like NPCs.
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Disabling causes the player to "bleed" like NPCs.
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@ -87,7 +87,7 @@ GUI Settings
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:type: boolean
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:type: boolean
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:range: true, false
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:range: true, false
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:default: true
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:default: true
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Enable or disable the werewolf visual effect in first-person mode.
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Enable or disable the werewolf visual effect in first-person mode.
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@ -96,7 +96,7 @@ GUI Settings
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:type: color
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:type: color
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:range: [0, 1]
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:range: [0, 1]
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:default: 0.15 0.0 0.0 1.0
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:default: 0.15 0.0 0.0 1.0
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Background color of tooltip and crosshair when hovering over an NPC-owned item.
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Background color of tooltip and crosshair when hovering over an NPC-owned item.
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Four floating point values: red, green, blue, alpha (alpha ignored).
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Four floating point values: red, green, blue, alpha (alpha ignored).
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@ -107,7 +107,7 @@ GUI Settings
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:type: color
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:type: color
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:range: [0, 1]
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:range: [0, 1]
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:default: 1.0 0.15 0.15 1.0
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:default: 1.0 0.15 0.15 1.0
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Crosshair color when hovering over an NPC-owned item.
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Crosshair color when hovering over an NPC-owned item.
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Four floating point values: red, green, blue, alpha (alpha ignored).
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Four floating point values: red, green, blue, alpha (alpha ignored).
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@ -767,10 +767,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
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the specular map texture would have to be named foo_spec.dds).
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the specular map texture would have to be named foo_spec.dds).
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If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file
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If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file
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(.osg file, not supported in .nif files). Affects objects.</p></body></html></source>
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(.osg file, not supported in .nif files). Affects objects.</p></body></html></source>
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<translation><html><head/><body><p>Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
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<translation><html><head/><body><p>Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
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(see 'specular map pattern', t.ex. för en bastextur foo.dds,
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(see 'specular map pattern', t.ex. för en bastextur foo.dds,
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ska spekularitetskartan heta foo_spec.dds).
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ska spekularitetskartan heta foo_spec.dds).
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Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
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Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
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(.nif eller .osg fil). Påverkar objekt.</p></body></html></translation>
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(.nif eller .osg fil). Påverkar objekt.</p></body></html></translation>
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</message>
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</message>
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<message>
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<message>
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@ -372,8 +372,8 @@ unarmed creature attacks damage armor = false
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# 2 = Cylinder
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# 2 = Cylinder
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actor collision shape type = 0
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actor collision shape type = 0
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# When false the player character will base movement on animations. This will sway the camera
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# When false the player character will base movement on animations. This will sway the camera
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# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
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# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
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# vanilla animations.
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# vanilla animations.
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player movement ignores animation = false
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player movement ignores animation = false
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@ -1136,7 +1136,7 @@ xargonianswimknakf = meshes/xargonian_swimkna.kf
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# Sky atmosphere mesh
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# Sky atmosphere mesh
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skyatmosphere = meshes/sky_atmosphere.nif
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skyatmosphere = meshes/sky_atmosphere.nif
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# Sky clouds mesh
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# Sky clouds mesh
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skyclouds = meshes/sky_clouds_01.nif
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skyclouds = meshes/sky_clouds_01.nif
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# Sky stars mesh 01
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# Sky stars mesh 01
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@ -1269,7 +1269,7 @@ right eye fov down = -0.8
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[Post Processing]
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[Post Processing]
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# Enables post-processing
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# Enables post-processing
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enabled = false
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enabled = false
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# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.
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# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.
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