Remove trailing spaces

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elsid 2025-07-06 11:10:10 +02:00
parent a4af037293
commit eb7af832e4
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GPG Key ID: B845CB9FEE18AB40
3 changed files with 10 additions and 10 deletions

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@ -77,7 +77,7 @@ GUI Settings
:type: boolean :type: boolean
:range: true, false :range: true, false
:default: true :default: true
Enables or disables the red flash overlay when the character takes damage. Enables or disables the red flash overlay when the character takes damage.
Disabling causes the player to "bleed" like NPCs. Disabling causes the player to "bleed" like NPCs.
@ -87,7 +87,7 @@ GUI Settings
:type: boolean :type: boolean
:range: true, false :range: true, false
:default: true :default: true
Enable or disable the werewolf visual effect in first-person mode. Enable or disable the werewolf visual effect in first-person mode.
@ -96,7 +96,7 @@ GUI Settings
:type: color :type: color
:range: [0, 1] :range: [0, 1]
:default: 0.15 0.0 0.0 1.0 :default: 0.15 0.0 0.0 1.0
Background color of tooltip and crosshair when hovering over an NPC-owned item. Background color of tooltip and crosshair when hovering over an NPC-owned item.
Four floating point values: red, green, blue, alpha (alpha ignored). Four floating point values: red, green, blue, alpha (alpha ignored).
@ -107,7 +107,7 @@ GUI Settings
:type: color :type: color
:range: [0, 1] :range: [0, 1]
:default: 1.0 0.15 0.15 1.0 :default: 1.0 0.15 0.15 1.0
Crosshair color when hovering over an NPC-owned item. Crosshair color when hovering over an NPC-owned item.
Four floating point values: red, green, blue, alpha (alpha ignored). Four floating point values: red, green, blue, alpha (alpha ignored).

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@ -767,10 +767,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
the specular map texture would have to be named foo_spec.dds). the specular map texture would have to be named foo_spec.dds).
If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file If this option is disabled, normal maps are only used if they are explicitly listed within the mesh file
(.osg file, not supported in .nif files). Affects objects.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source> (.osg file, not supported in .nif files). Affects objects.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Om den här funktionen är aktiverad kommer spekularitetskartor (specular maps) att hittas och användas
(see &apos;specular map pattern&apos;, t.ex. för en bastextur foo.dds, (see &apos;specular map pattern&apos;, t.ex. för en bastextur foo.dds,
ska spekularitetskartan heta foo_spec.dds). ska spekularitetskartan heta foo_spec.dds).
Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen Om funktionen är inaktiverad kommer normalkartor bara användas om texturerna är explicit listade i 3D-modell-filen
(.nif eller .osg fil). Påverkar objekt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation> (.nif eller .osg fil). Påverkar objekt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message> </message>
<message> <message>

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@ -372,8 +372,8 @@ unarmed creature attacks damage armor = false
# 2 = Cylinder # 2 = Cylinder
actor collision shape type = 0 actor collision shape type = 0
# When false the player character will base movement on animations. This will sway the camera # When false the player character will base movement on animations. This will sway the camera
# while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy # while moving in third person like in vanilla, and reproduce movement bugs caused by glitchy
# vanilla animations. # vanilla animations.
player movement ignores animation = false player movement ignores animation = false
@ -1136,7 +1136,7 @@ xargonianswimknakf = meshes/xargonian_swimkna.kf
# Sky atmosphere mesh # Sky atmosphere mesh
skyatmosphere = meshes/sky_atmosphere.nif skyatmosphere = meshes/sky_atmosphere.nif
# Sky clouds mesh # Sky clouds mesh
skyclouds = meshes/sky_clouds_01.nif skyclouds = meshes/sky_clouds_01.nif
# Sky stars mesh 01 # Sky stars mesh 01
@ -1269,7 +1269,7 @@ right eye fov down = -0.8
[Post Processing] [Post Processing]
# Enables post-processing # Enables post-processing
enabled = false enabled = false
# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key. # List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.