Sync changelog for 0.50.0

This commit is contained in:
Alexei Kotov 2025-07-14 19:42:00 +03:00
parent 281dea527f
commit f9c7dc0b20

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Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies
Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays
Bug #6792: Birth sign info box has no line breaks
Bug #7371: Equipping item from inventory does not play a Down sound when equipping fails
Bug #7622: Player's marksman weapons don't work on close actors underwater
Bug #7649: The sound and vfx of resisted enchanted items' magic still play
Bug #7740: Magic items in the HUD aren't composited correctly
Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup
Bug #7871: Kwama Queen doesn't start combat with player
Bug #8245: The console command ShowVars does not list global mwscripts
Bug #8265: Topics are linked incorrectly
Bug #8303: On target spells cast by non-actors should fire underwater
Bug #8318: Missing global variables are not handled gracefully in dialogue conditions
Bug #8333: Quest status subrecords should not actually cause parsing to skip remaining data
Bug #8340: Multi-effect enchantments are too expensive
Bug #8341: Repeat shader visitor passes discard parallax
Bug #8349: Travel to non-existent cell causes persistent black screen
Bug #8359: Some quick keys menu related issues
Bug #8371: Silence affects powers
Bug #8375: Moon phase cycle doesn't match Morrowind
Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly
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Bug #8593: Render targets do not generate mipmaps
Bug #8598: Post processing shaders don't interact with the vfs correctly
Bug #8599: Non-ASCII paths in BSA files don't work
Bug #8609: The crosshair is too large
Bug #8610: Terrain normal maps using NormalGL format instead of NormalDX
Bug #8612: Using aiactivate on an ingredient when graphical herbalism is enabled triggers non-stop pickup sounds
Bug #8615: Rest/wait time progress speed is different from vanilla
Feature #2522: Support quick item transfer
Feature #3769: Allow GetSpellEffects on enchantments
Feature #8112: Expose landscape record data to Lua
Feature #8113: Support extended selection in autodetected subdirectory dialog
Feature #8139: Editor: Redesign the selection markers
Feature #8285: Expose list of active shaders in postprocessing API
Feature #8313: Show the character name in the savegame details
Feature #8320: Add access mwscript source text to lua api
Feature #8334: Lua: AddTopic equivalent
Feature #8355: Lua: Window visibility checking in interfaces.UI
Feature #8580: Sort characters in the save loading menu
Feature #8597: Lua: Add more built-in event handlers