Fix Lua settings UI not working after a save (#7005)
See merge request OpenMW/openmw!2495
(cherry picked from commit 084396f29e537862092ad9e89a53b2d2e67d7f7e)
589d7e82 Fix Lua settings UI not working after a save (#7005)
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
bump sdl from 2.0.22 to 2.0.24 for windows
Closes#6924
See merge request OpenMW/openmw!2425
(cherry picked from commit 483f370b01a27ea9ebadc8cec4113d8dcfe1aab6)
4c5c449b bump sdl from 2.0.22 to 2.0.24 for windows
36b4e692 Update CI/before_script.msvc.sh
ef92281b Update CI/before_script.msvc.sh
3c173646 Update CI/before_script.msvc.sh
Fix stereo crash in the editor
Closes#7019
See merge request OpenMW/openmw!2431
(cherry picked from commit e9cfc2381fb949e427901463225ac21cef279fbc)
890be1b5 Fix crash in the editor
Re-sign Mac Applications before creating install package
See merge request OpenMW/openmw!2418
(cherry picked from commit 1dd392d33dec45a6244f372a0283fcb7e6aefa38)
52501b7b Re-sign Mac Applications before creating install package
e4f04390 Merge commit 'cd8b20439ec707574826679a8f851546c78e294e' into re-sign-mac-applications
71f6f950 Make Mac Plugins osgPlugins symlink relative
9f7e1324 Made CMake 3.19 requirement specific to macOS app packaging.
Update both instances of level detail text
See merge request OpenMW/openmw!2282
(cherry picked from commit 1d270e16839eff802c164bee0a142daf4a9eed9c)
a4427235 Update both instances of level detail text
Use nv_default shader prefix for unhandled types
See merge request OpenMW/openmw!2419
(cherry picked from commit 92680ab9cfc8af5e064fde3c6bd3b310e5a08e8a)
63b51ead Use nv_default shader prefix for unhandled types
Initialize reserved names once to avoid race condition (#7008)
Closes#7008
See merge request OpenMW/openmw!2409
(cherry picked from commit 16fd01a76542fe9cffd0c8304dbd4253d2701010)
8068d015 Initialize reserved names once to avoid race condition
From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
Revert changes in the progress bars layout
See merge request OpenMW/openmw!2366
(cherry picked from commit 5815faecdad8cb63981df439b79de54a2bebe2bb)
cbe923ea Revert changes in the progress bars layout
Bloom shader (MR2313) french localisation
See merge request OpenMW/openmw!2347
(cherry picked from commit 2ee36c2d8f2b9f8a4da8dd0cafc04332faa83a6b)
297952bb Add lines to be translated
b8d32986 Bloom shader translation, first pass
d911e992 Missing acute accents
d58f94e5 Other typos
Enlarge character selection widget
See merge request OpenMW/openmw!2350
(cherry picked from commit a0029cb512d119dbb84a1bca1ffec5e5b3eb55be)
8bac073f Enlarge character selection menu to fit long character or class names
Only reflect spells that have a caster
Closes#6969
See merge request OpenMW/openmw!2349
(cherry picked from commit ca90b53c30a60a714240aba35a333e7179034f44)
7729ef2e Only reflect spells that have a caster
Fix incorrect scene lighting #6952
See merge request OpenMW/openmw!2335
(cherry picked from commit 1d177e2d71adcccc6565d97c4a4f27ef27d30b54)
1f2d9f22 don't recycle statesets for light cullcallback for now