Use nv_default shader prefix for unhandled types
See merge request OpenMW/openmw!2419
(cherry picked from commit 92680ab9cfc8af5e064fde3c6bd3b310e5a08e8a)
63b51ead Use nv_default shader prefix for unhandled types
Initialize reserved names once to avoid race condition (#7008)
Closes#7008
See merge request OpenMW/openmw!2409
(cherry picked from commit 16fd01a76542fe9cffd0c8304dbd4253d2701010)
8068d015 Initialize reserved names once to avoid race condition
From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
Revert changes in the progress bars layout
See merge request OpenMW/openmw!2366
(cherry picked from commit 5815faecdad8cb63981df439b79de54a2bebe2bb)
cbe923ea Revert changes in the progress bars layout
Bloom shader (MR2313) french localisation
See merge request OpenMW/openmw!2347
(cherry picked from commit 2ee36c2d8f2b9f8a4da8dd0cafc04332faa83a6b)
297952bb Add lines to be translated
b8d32986 Bloom shader translation, first pass
d911e992 Missing acute accents
d58f94e5 Other typos
Enlarge character selection widget
See merge request OpenMW/openmw!2350
(cherry picked from commit a0029cb512d119dbb84a1bca1ffec5e5b3eb55be)
8bac073f Enlarge character selection menu to fit long character or class names
Only reflect spells that have a caster
Closes#6969
See merge request OpenMW/openmw!2349
(cherry picked from commit ca90b53c30a60a714240aba35a333e7179034f44)
7729ef2e Only reflect spells that have a caster
Fix incorrect scene lighting #6952
See merge request OpenMW/openmw!2335
(cherry picked from commit 1d177e2d71adcccc6565d97c4a4f27ef27d30b54)
1f2d9f22 don't recycle statesets for light cullcallback for now
Properly transform item ID to enchantment ID
Closes#6959
See merge request OpenMW/openmw!2328
(cherry picked from commit f1e95ad615328274ce76b674cd4a65383f7d8014)
2b9d475e Fix#6959
ActionManager::toggleMainMenu() should close PostProcessor HUD
See merge request OpenMW/openmw!2305
(cherry picked from commit bf0865d03da97e876d5f004774ab3e395fd02e37)
642d0ad6 ActionManager::toggleMainMenu() should close PostProcessor HUD.
Get build working on Apple Silicon
See merge request OpenMW/openmw!2286
(cherry picked from commit 36fbef10480ec204cd4f29ad3e1732a7c0af925f)
1d7d3d57 Get build working on Apple Silicon
808a2e58 Merge commit '5ee4ce1232b0f334f29dd702f811c58dccf5c00d' into apple-silicon-arm-build
a61237f2 Cleaned up macOS FFmpeg framework linking
Show a message if player attempts to access postprocessor hud when postprocessing is disabled.
See merge request OpenMW/openmw!2306
(cherry picked from commit 0889635dc73c0f51e2a675469bfb75236c6c2fe7)
5863790c Show a message if player attempts to access postprocessor hud when postprocessing is disabled
Clear the magic queue when unloading actors
Closes#6954
See merge request OpenMW/openmw!2317
(cherry picked from commit 7c899364af0c047dfddaf5280aa1d43f3b95d8fd)
afcbb3cb Clear the magic queue when unloading actors
443420ea CI compare cells
[Multiview][Postprocessor] omw_GetWorldPosFromUV() should use omw_GetDepth()
See merge request OpenMW/openmw!2320
(cherry picked from commit 23e765954d29afbedf15c31c6ca3d9e4a539c6d7)
70e1efdd omw_GetWorldPosFromUV() should use omw_GetDepth()
Add wareya's linear bloom shader
See merge request OpenMW/openmw!2313
(cherry picked from commit 537c6e96abc4952a6c93eeedd6eecfaf7344809d)
534f0377 Add wareya's linear bloom shader
84c72b1c Add dots at the end, and add the .ru translation
Preserve effect indices when applying AoE and targeted spells
Closes#6957
See merge request OpenMW/openmw!2315
(cherry picked from commit 5ed9764f3be47fba2d3097bd9d016863b56f88ab)
a5476082 Preserve effect indices when applying AoE and targeted spells
Mark summon effects as applied if they have spawned a creature
Closes#6955
See merge request OpenMW/openmw!2316
(cherry picked from commit 8ec8e733a161d75000c434dd40a023eb8b6a40fc)
8b02c17a Mark summon effects as applied if they have spawned a creature
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
(cherry picked from commit 4078f19c741685b7120c636108de7ded1ae6dbfd)
8d194a16 Shaders: rudimentary hot reloader on shaders
4e7c1c5b Added break when the operation failed
6b38d622 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
31d41252 forgot memory include
f78fa989 fixed include, cleaned comments and indentation
fc8838c7 Renamed lua binding, and use action to avoid concurrency issue
aa51d6de Missing chrono include ?
68d06989 Fixed cyclical included check
b6d7293a Removed weird lines that I thought were necessary to please the compiler
9a475b0c fixed blank lines and missing breaks
cdd95f78 replaced empty function body by default
a1c8dc9d C++17 compat ?
7b78bf4b Fix files with different defines weren't added to the hot reload manager
cc9d4364 includes now work when the same shader has different defines
15751c57 Lua debug api doc
3ab0a991 Hot reload done only once every 200 ms, no point in beeing faster
df69fc76 Post processing shaders now use the same lua commands, no more launcher option...
c71f3508 changed overview.rst of post processing
603b30e1 Added some variable names to make it clearer what their function was
baadc06e Merge branch 'master' into 'SHADER_HOT_RELOAD'
decfbc53 Fix threading issues
b14cc673 adds missing decleration
16a4b571 adds missing include
166717d6 Makes sure threads are only stopped once ,and that they will be re-started
25c1f0ca Renamed variable to fix case issue
Validate near and far clip distances
See merge request OpenMW/openmw!2311
(cherry picked from commit 510eac3fb427ad1ff4c1201b6b7312b9abb91ad1)
17c10537 Validate near and far clip distances
Bump boost to 1.80 for windows
Closes#6942
See merge request OpenMW/openmw!2304
(cherry picked from commit 9f26d6023b76ba2201174ca51d564a33f30fd483)
448853fb Update CI/before_script.msvc.sh
Font fixes
See merge request OpenMW/openmw!2297
(cherry picked from commit 7bb1856b74e54973d00bb2e4c777baf057f4a8ac)
c3d3f314 Allow to change font settings in the launcher
2cd2b42e Improve handling of larger font size
2cae8bea Improve layout of Interface tab
3117a993 Fix documentation
[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
(cherry picked from commit 92f3b4ba82e96d53e36212d3e824de4d13551552)
0f9a7594 wait a brief moment before reading a file marked as modified
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
(cherry picked from commit 1e4dd46688f8a70e5b3837db1f1f5a61fa50dbd9)
43f552f4 Allow users to decide if they need to import bitmap fonts
Updated Swedish strings for built-in shaders
See merge request OpenMW/openmw!2284
(cherry picked from commit 2a892a2525e3450ab36b347dfb68a6997d51f043)
b3b16284 Update BuiltInShaders/sv.yaml
Do not copy data when it is not needed
See merge request OpenMW/openmw!2277
(cherry picked from commit f42ab6a3e754406bde34d493786ce92f98370f49)
e3ad30a5 Do not copy data when it is not needed