With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
Add missing content=builtin.omwscripts if openmw is started via openmw-cs
Closes#7056
See merge request OpenMW/openmw!2496
(cherry picked from commit c2b495a187c5712f297e922df6d7394655781010)
6025943f Add missing content=builtin.omwscripts if openmw is started via openmw-cs (fixes#7056)
Clear storage of setting groups on reloadlua
See merge request OpenMW/openmw!2497
(cherry picked from commit 523fabe1e8b1df13c1b3a4fb3966df285d9030d5)
17891600 Clear storage of setting groups on reloadlua
Fix Lua settings UI not working after a save (#7005)
See merge request OpenMW/openmw!2495
(cherry picked from commit 084396f29e537862092ad9e89a53b2d2e67d7f7e)
589d7e82 Fix Lua settings UI not working after a save (#7005)
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
bump sdl from 2.0.22 to 2.0.24 for windows
Closes#6924
See merge request OpenMW/openmw!2425
(cherry picked from commit 483f370b01a27ea9ebadc8cec4113d8dcfe1aab6)
4c5c449b bump sdl from 2.0.22 to 2.0.24 for windows
36b4e692 Update CI/before_script.msvc.sh
ef92281b Update CI/before_script.msvc.sh
3c173646 Update CI/before_script.msvc.sh
Fix stereo crash in the editor
Closes#7019
See merge request OpenMW/openmw!2431
(cherry picked from commit e9cfc2381fb949e427901463225ac21cef279fbc)
890be1b5 Fix crash in the editor
Re-sign Mac Applications before creating install package
See merge request OpenMW/openmw!2418
(cherry picked from commit 1dd392d33dec45a6244f372a0283fcb7e6aefa38)
52501b7b Re-sign Mac Applications before creating install package
e4f04390 Merge commit 'cd8b20439ec707574826679a8f851546c78e294e' into re-sign-mac-applications
71f6f950 Make Mac Plugins osgPlugins symlink relative
9f7e1324 Made CMake 3.19 requirement specific to macOS app packaging.
Update both instances of level detail text
See merge request OpenMW/openmw!2282
(cherry picked from commit 1d270e16839eff802c164bee0a142daf4a9eed9c)
a4427235 Update both instances of level detail text
Use nv_default shader prefix for unhandled types
See merge request OpenMW/openmw!2419
(cherry picked from commit 92680ab9cfc8af5e064fde3c6bd3b310e5a08e8a)
63b51ead Use nv_default shader prefix for unhandled types