move player pain sound to the sg_oof sound group (#2092)

Prevents the chainsaw idle sound and the player pain sound from interruting each other.

https://www.doomworld.com/forum/topic/112333-this-is-woof-1501-dec-06-2024/?page=103&tab=comments#comment-2877815

This fix seems plausible since both "Oof!" and "Ouch!" are voiceful expressions. ;)
This commit is contained in:
Fabian Greffrath 2024-12-15 10:33:30 +01:00 committed by GitHub
parent 1e4aa38e0d
commit 0c5d0f5674
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@ -155,7 +155,7 @@ sfxinfo_t original_S_sfx[NUMSFX] = {
SOUND("stnmov", sg_none, 119),
SOUND("swtchn", sg_none, 78),
SOUND("swtchx", sg_none, 78),
SOUND("plpain", sg_none, 96),
SOUND("plpain", sg_oof, 96),
SOUND("dmpain", sg_none, 96),
SOUND("popain", sg_none, 96),
SOUND("vipain", sg_none, 96),