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move player pain sound to the sg_oof
sound group (#2092)
Prevents the chainsaw idle sound and the player pain sound from interruting each other. https://www.doomworld.com/forum/topic/112333-this-is-woof-1501-dec-06-2024/?page=103&tab=comments#comment-2877815 This fix seems plausible since both "Oof!" and "Ouch!" are voiceful expressions. ;)
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@ -155,7 +155,7 @@ sfxinfo_t original_S_sfx[NUMSFX] = {
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SOUND("stnmov", sg_none, 119),
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SOUND("swtchn", sg_none, 78),
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SOUND("swtchx", sg_none, 78),
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SOUND("plpain", sg_none, 96),
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SOUND("plpain", sg_oof, 96),
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SOUND("dmpain", sg_none, 96),
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SOUND("popain", sg_none, 96),
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SOUND("vipain", sg_none, 96),
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