release Woof! 10.0.0

This commit is contained in:
Fabian Greffrath 2022-06-17 11:24:44 +02:00
parent 29bb915fce
commit 29b2b9ba67
2 changed files with 2 additions and 15 deletions

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@ -9,7 +9,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
cmake_minimum_required(VERSION 3.6)
project("Woof"
VERSION 9.0.0
VERSION 10.0.0
LANGUAGES C)
# Set a default build type if none was specified

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@ -121,7 +121,7 @@ Much like a native Windows build, you do not need to download any dependencies.
A complete changelog can be found in the [Wiki](https://github.com/fabiangreffrath/woof/wiki/Changelog) or on the [Releases](https://github.com/fabiangreffrath/woof/releases) page.
Woof! 10.0.0 is currently under development.
Woof! 10.0.0 is released on Jun 17, 2022.
**Main Features**
@ -138,19 +138,6 @@ Woof! 10.0.0 is currently under development.
* Fix netgame level reload.
* Fix uncapped mode in netgame (needs more testing).
Woof! 9.0.0 is released on Feb 24, 2022.
**Main Features**
* Integration of Chocolate Doom network code. Demo compatible multiplayer for all supported complevels (_BETA_).
* Complete crosshair implementation with 4 different shapes (cross, angle, dot and big cross), color by player health and highlight on target.
* Low-resolution turning (and `-shorttics` parameter).
* Implementation of the `-solo-net` and `-coop_spawns` parameters.
* Fluidsynth music backend with support for SNDFONT lumps.
* Blocky mode for fuzzed sprites in high resolution mode.
* Support for up to 8 pages of savegames. Skip quicksave/quickload questions and allow quickload before quicksave.
* Addition of the IDBEHOLDO cheat to disable all power-ups (and invisibility) at once, also BUDDHA cheat and resurrection with IDDQD after death.
# Contact
The canonical homepage for Woof! is <https://github.com/fabiangreffrath/woof>.