update CHANGELOG

This commit is contained in:
Fabian Greffrath 2022-09-19 11:12:04 +02:00
parent cda1560d31
commit 4174eb93ed

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@ -5,6 +5,10 @@
* Complete "missed backside" emulation and disable it by default.
* Avoid demo lump name collisions (e.g. `MAP01.lmp`).
* Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension to `.wad`), fixes unwanted colored blood.
* Add reverb/chorus settings for Native MIDI.
* Let exit lines blink on the Automap as well if "blinking keyed doors" are enabled.
* Add smooth texture scrolling from Crispy Doom.
* Synchronize animated flats.
## Bug Fixes
* Skip response file in `M_CheckCommandLine()`, fixes network games initiated from the setup tool.
@ -14,3 +18,8 @@
* Fix Windows native MIDI level transitions (by @ceski-1).
* Remove SDL version check for Windows 11 "freezing" issue.
* Fix printing of timing demo results.
* Fix an issue with caching zero-sized lumps.
* Fix blood color setting (resp. unsetting) in DEH.
## Miscellaneous
* The code base has been made compatible with Clang 15 and now requires a C99 capable compiler.