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update CHANGELOG
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* Complete "missed backside" emulation and disable it by default.
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* Avoid demo lump name collisions (e.g. `MAP01.lmp`).
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* Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension to `.wad`), fixes unwanted colored blood.
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* Add reverb/chorus settings for Native MIDI.
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* Let exit lines blink on the Automap as well if "blinking keyed doors" are enabled.
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* Add smooth texture scrolling from Crispy Doom.
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* Synchronize animated flats.
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## Bug Fixes
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* Skip response file in `M_CheckCommandLine()`, fixes network games initiated from the setup tool.
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@ -14,3 +18,8 @@
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* Fix Windows native MIDI level transitions (by @ceski-1).
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* Remove SDL version check for Windows 11 "freezing" issue.
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* Fix printing of timing demo results.
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* Fix an issue with caching zero-sized lumps.
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* Fix blood color setting (resp. unsetting) in DEH.
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## Miscellaneous
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* The code base has been made compatible with Clang 15 and now requires a C99 capable compiler.
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