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update changelog
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* Add direct aiming from Crispy Doom. More accurate vertical aiming (thanks to @ceski-1).
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* Optimizations for plane rendering, taken from Eternity Engine (thanks to @JNechaevsky).
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* Add `-dedicated`, `-uncapped` and `-nouncapped` command line parmeters (thanks to @loopfz).
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* Rename `-nodehlump` to `-nodeh` for consistency with other ports.
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* Use sector lightlevel for sprites in Boom and Vanilla complevels.
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**Bug Fixes**
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* Avoid the `midiOutUnprepareHeader()` function in the Windows MIDI music module. This may fix rare crashes for some users.
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