update changelog

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Roman Fomin 2023-07-06 09:21:51 +07:00
parent 989b341736
commit 4476abec9c

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* Add direct aiming from Crispy Doom. More accurate vertical aiming (thanks to @ceski-1).
* Optimizations for plane rendering, taken from Eternity Engine (thanks to @JNechaevsky).
* Add `-dedicated`, `-uncapped` and `-nouncapped` command line parmeters (thanks to @loopfz).
* Rename `-nodehlump` to `-nodeh` for consistency with other ports.
* Use sector lightlevel for sprites in Boom and Vanilla complevels.
**Bug Fixes**
* Avoid the `midiOutUnprepareHeader()` function in the Windows MIDI music module. This may fix rare crashes for some users.