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remove stray trailing '0' from status bar face lump name
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@ -1066,7 +1066,7 @@ void ST_loadGraphics(void)
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// [FG] support face gib animations as in the 3DO/Jaguar/PSX ports
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// [FG] support face gib animations as in the 3DO/Jaguar/PSX ports
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for (i = 0; i < ST_NUMXDTHFACES; i++)
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for (i = 0; i < ST_NUMXDTHFACES; i++)
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{
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{
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sprintf(namebuf, "STFXDTH%d0", i);
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sprintf(namebuf, "STFXDTH%d", i);
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if (W_CheckNumForName(namebuf) != -1)
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if (W_CheckNumForName(namebuf) != -1)
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faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC);
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faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC);
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