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Fix restore defaults for advanced gamepad menu
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@ -495,23 +495,23 @@ void I_BindGamepadVariables(void)
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BIND_NUM_PADADV(joy_stick_layout, LAYOUT_DEFAULT, 0, NUM_LAYOUTS - 1,
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"Analog stick layout (0 = Off; 1 = Default; 2 = Southpaw; 3 = Legacy; "
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"4 = Legacy Southpaw; 5 = Flick Stick; 6 = Flick Stick Southpaw)");
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BIND_NUM(joy_forward_sensitivity, 10, 0, 40,
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BIND_NUM_PADADV(joy_forward_sensitivity, 10, 0, 40,
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"Forward sensitivity (0 = 0.0x; 40 = 4.0x)");
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BIND_NUM(joy_strafe_sensitivity, 10, 0, 40,
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BIND_NUM_PADADV(joy_strafe_sensitivity, 10, 0, 40,
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"Strafe sensitivity (0 = 0.0x; 40 = 4.0x)");
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BIND_NUM_GENERAL(joy_turn_speed, DEFAULT_SPEED, 0, 720,
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"Turn speed [degrees/second]");
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BIND_NUM_GENERAL(joy_look_speed, DEFAULT_SPEED * 9 / 16, 0, 720,
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"Look speed [degrees/second]");
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BIND_NUM(joy_outer_turn_speed, 0, 0, 720,
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BIND_NUM_PADADV(joy_outer_turn_speed, 0, 0, 720,
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"Extra turn speed at outer deadzone [degrees/second]");
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BIND_NUM(joy_outer_look_speed, 0, 0, 720,
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"Extra look speed at outer deadzone [degrees/second]");
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BIND_NUM(joy_outer_ramp_time, 20, 0, 100,
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BIND_NUM_PADADV(joy_outer_ramp_time, 20, 0, 100,
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"Ramp time for extra speed (0 = Instant; 100 = 1000 ms)");
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BIND_NUM_PADADV(joy_movement_type, 1, 0, 1,
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"Movement type (0 = Normalized; 1 = Faster Diagonals)");
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BIND_NUM_PADADV(joy_movement_curve, 10, 10, 30,
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BIND_NUM(joy_movement_curve, 10, 10, 30,
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"Movement response curve (10 = Linear; 20 = Squared; 30 = Cubed)");
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BIND_NUM_PADADV(joy_camera_curve, 20, 10, 30,
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"Camera response curve (10 = Linear; 20 = Squared; 30 = Cubed)");
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