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synced 2025-09-26 06:20:16 -04:00
force status bar refresh in the Main, Episode and Skill menus
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parent
2f2aef9809
commit
9db83ddb24
@ -398,6 +398,9 @@ menu_t MainDef =
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void M_DrawMainMenu(void)
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{
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// [crispy] force status bar refresh
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inhelpscreens = true;
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V_DrawPatchDirect (94,2,0,W_CacheLumpName("M_DOOM",PU_CACHE));
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}
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@ -624,6 +627,9 @@ void M_AddEpisode(const char *map, const char *gfx, const char *txt, const char
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void M_DrawEpisode(void)
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{
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// [crispy] force status bar refresh
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inhelpscreens = true;
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V_DrawPatchDirect (54,EpiDef.y - 25,0,W_CacheLumpName("M_EPISOD",PU_CACHE));
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}
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@ -691,6 +697,9 @@ menu_t NewDef =
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void M_DrawNewGame(void)
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{
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// [crispy] force status bar refresh
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inhelpscreens = true;
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V_DrawPatchDirect (96,14,0,W_CacheLumpName("M_NEWG",PU_CACHE));
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V_DrawPatchDirect (54,38,0,W_CacheLumpName("M_SKILL",PU_CACHE));
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}
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