force status bar refresh in the Main, Episode and Skill menus

This commit is contained in:
Roman Fomin 2021-07-21 16:16:22 +07:00
parent 2f2aef9809
commit 9db83ddb24

View File

@ -398,6 +398,9 @@ menu_t MainDef =
void M_DrawMainMenu(void)
{
// [crispy] force status bar refresh
inhelpscreens = true;
V_DrawPatchDirect (94,2,0,W_CacheLumpName("M_DOOM",PU_CACHE));
}
@ -624,6 +627,9 @@ void M_AddEpisode(const char *map, const char *gfx, const char *txt, const char
void M_DrawEpisode(void)
{
// [crispy] force status bar refresh
inhelpscreens = true;
V_DrawPatchDirect (54,EpiDef.y - 25,0,W_CacheLumpName("M_EPISOD",PU_CACHE));
}
@ -691,6 +697,9 @@ menu_t NewDef =
void M_DrawNewGame(void)
{
// [crispy] force status bar refresh
inhelpscreens = true;
V_DrawPatchDirect (96,14,0,W_CacheLumpName("M_NEWG",PU_CACHE));
V_DrawPatchDirect (54,38,0,W_CacheLumpName("M_SKILL",PU_CACHE));
}