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https://github.com/fabiangreffrath/woof.git
synced 2025-09-26 14:33:46 -04:00
make header files self-consistent (#16)
* am_map.h: include m_fixed.h for the fixed_t typedef * d_french.h: fix line continuation * d_main.h: include doomdef.h for the skill_t typedef * doomstat.h: remove redundant pitched_sounds declaration * g_game.h: remove redundant G_CheckDemoStatus() declaration remove redundant G_InitNew() declaration remove redundant dprintf() declaration * m_cheat.h: include doomtype.h for the ULong64 and boolean typedefs * m_misc.h: include doomdef.h for the ss_types typedef * p_inter.h: remove redundant god_health, idfa_armor, idfa_armor_class, idkfa_armor and idkfa_armor_class declarations * p_pspr.h: include doomdef.h for the NUMWEAPONS definition * p_saveg.h: include doomtype.h for the byte typedef * p_setup.h: include doomdef.h for the skill_t typedef * p_spec.h: remove redundant T_FireFlicker() and P_RemoveActiveCeiling() declarations * p_tick.h: include p_mobj.h for the mobj_t typedef * r_bsp.h: include r_defs.h for the seg_t, side_t, line_t, sector_t, etc. typedefs * r_draw.h: remove redundant R_DrawTLColumn() declaration * r_main.h: remove redundant viewwidth, viewheight, *fullcolormap and **colormaps declarations * r_segs.h: include r_defs.h for the drawseg_t typedef * r_things.h: include doomdef.h for the MAX_SCREENWIDTH definition include m_fixed.h for the fixed_t typedef include r_defs.h for the column_t, sector_t and vissprite_t typedefs * s_sound.h: include p_mobj.h for the mobj_t typedef * st_stuff.h: remove redundant ST_Responder() declaration * wi_stuff.h: include d_player.h for the wbstartstruct_t typedef
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@ -30,6 +30,7 @@
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#define __AMMAP_H__
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#include "d_event.h"
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#include "m_fixed.h"
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// Used by ST StatusBar stuff.
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#define AM_MSGHEADER (('a'<<24)+('m'<<16))
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@ -277,7 +277,7 @@
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//
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// F_Finale.C
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//
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#define E1TEXT
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#define E1TEXT \
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"APRES AVOIR VAINCU LES GROS MECHANTS\n"\
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"ET NETTOYE LA BASE LUNAIRE, VOUS AVEZ\n"\
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"GAGNE, NON? PAS VRAI? OU EST DONC VOTRE\n"\
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@ -30,6 +30,7 @@
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#ifndef __D_MAIN__
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#define __D_MAIN__
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#include "doomdef.h"
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#include "d_event.h"
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extern char **wadfiles; // killough 11/98
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@ -303,9 +303,6 @@ extern thinker_t thinkercap; // Both the head and tail of the thinker list
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//-----------------------------------------------------------------------------
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// v1.1-like pitched sounds
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extern int pitched_sounds, default_pitched_sounds; // killough 2/21/98
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extern int allow_pushers; // MT_PUSH Things // phares 3/10/98
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extern int default_allow_pushers;
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@ -39,7 +39,6 @@
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boolean G_Responder(event_t *ev);
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boolean G_CheckDemoStatus(void);
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boolean G_CheckDemoStatus(void);
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void G_DeathMatchSpawnPlayer(int playernum);
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void G_InitNew(skill_t skill, int episode, int map);
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void G_DeferedInitNew(skill_t skill, int episode, int map);
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@ -63,13 +62,9 @@ void G_DoReborn(int playernum);
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byte *G_ReadOptions(byte *demo_p); // killough 3/1/98
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byte *G_WriteOptions(byte *demo_p); // killough 3/1/98
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void G_PlayerReborn(int player);
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void G_InitNew(skill_t skill, int episode, int map);
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void G_DoVictory(void);
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ULong64 G_Signature(void); // killough 12/98
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// killough 1/18/98: Doom-style printf; killough 4/25/98: add gcc attributes
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void dprintf(const char *, ...) __attribute__((format(printf,1,2)));
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// killough 5/2/98: moved from m_misc.c:
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extern int key_right;
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@ -29,6 +29,8 @@
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#ifndef __M_CHEAT__
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#define __M_CHEAT__
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#include "doomtype.h"
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// killough 4/16/98: Cheat table structure
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extern struct cheat_s {
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@ -30,6 +30,7 @@
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#define __M_MISC__
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#include "doomtype.h"
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#include "doomdef.h"
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//
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// MISC
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@ -59,11 +59,6 @@ extern int blue_armor_class;
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extern int max_soul;
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extern int soul_health;
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extern int mega_health;
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extern int god_health;
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extern int idfa_armor;
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extern int idfa_armor_class;
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extern int idkfa_armor;
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extern int idkfa_armor_class;
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extern int bfgcells;
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extern int maxammo[], clipammo[];
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@ -29,6 +29,8 @@
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#ifndef __P_PSPR__
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#define __P_PSPR__
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#include "doomdef.h"
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// Basic data types.
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// Needs fixed point, and BAM angles.
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@ -29,6 +29,8 @@
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#ifndef __P_SAVEG__
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#define __P_SAVEG__
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#include "doomtype.h"
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// Persistent storage/archiving.
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// These are the load / save game routines.
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void P_ArchivePlayers(void);
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@ -29,6 +29,7 @@
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#ifndef __P_SETUP__
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#define __P_SETUP__
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#include "doomdef.h"
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#include "p_mobj.h"
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void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
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@ -864,8 +864,6 @@ void T_Friction(friction_t *); // phares 3/12/98: friction thinker
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void T_Pusher(pusher_t *); // phares 3/20/98: Push thinker
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void T_FireFlicker(fireflicker_t *); // killough 10/4/98
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////////////////////////////////////////////////////////////////
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//
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// Linedef and sector special handler prototypes
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@ -1003,8 +1001,6 @@ void P_RemoveAllActiveCeilings(void); //jff 2/22/98
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void P_AddActiveCeiling(ceiling_t *c);
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void P_RemoveActiveCeiling(ceiling_t *c);
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int P_ActivateInStasisCeiling(line_t *line);
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mobj_t *P_GetPushThing(int); // phares 3/23/98
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@ -27,6 +27,7 @@
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#define __P_TICK__
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#include "d_think.h"
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#include "p_mobj.h"
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// Called by C_Ticker, can call G_PlayerExited.
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// Carries out all thinking of monsters and players.
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@ -29,6 +29,8 @@
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#ifndef __R_BSP__
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#define __R_BSP__
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#include "r_defs.h"
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extern seg_t *curline;
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extern side_t *sidedef;
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extern line_t *linedef;
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@ -87,8 +87,6 @@ void R_FillBackScreen(void);
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// If the view size is not full screen, draws a border around it.
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void R_DrawViewBorder(void);
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void R_DrawTLColumn(void); // drawing translucent textures // phares
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extern byte *tranmap; // translucency filter maps 256x256 // phares
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extern byte *main_tranmap; // killough 4/11/98
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extern byte *ylookup[]; // killough 11/98
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@ -38,8 +38,6 @@
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extern fixed_t viewcos;
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extern fixed_t viewsin;
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extern int viewwidth;
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extern int viewheight;
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extern int viewwindowx;
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extern int viewwindowy;
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extern int centerx;
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@ -69,9 +67,7 @@ extern int loopcount;
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// killough 3/20/98: Allow colormaps to be dynamic (e.g. underwater)
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extern lighttable_t *(*scalelight)[MAXLIGHTSCALE];
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extern lighttable_t *(*zlight)[MAXLIGHTZ];
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extern lighttable_t *fullcolormap;
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extern int numcolormaps; // killough 4/4/98: dynamic number of maps
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extern lighttable_t **colormaps;
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// killough 3/20/98, 4/4/98: end dynamic colormaps
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extern int extralight;
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@ -29,6 +29,8 @@
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#ifndef __R_SEGS__
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#define __R_SEGS__
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#include "r_defs.h"
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void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2);
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void R_StoreWallRange(int start, int stop);
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@ -29,6 +29,10 @@
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#ifndef __R_THINGS__
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#define __R_THINGS__
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#include "doomdef.h"
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#include "m_fixed.h"
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#include "r_defs.h"
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// Constant arrays used for psprite clipping and initializing clipping.
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extern short negonearray[MAX_SCREENWIDTH]; // killough 2/8/98:
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#ifndef __S_SOUND__
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#define __S_SOUND__
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#include "p_mobj.h"
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//
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// Initializes sound stuff, including volume
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// Sets channels, SFX and music volume,
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@ -75,8 +75,6 @@ typedef enum
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GetChatState
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} st_chatstateenum_t;
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boolean ST_Responder(event_t* ev);
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// killough 5/2/98: moved from m_misc.c:
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extern int health_red; // health amount less than which status is red
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@ -32,6 +32,7 @@
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//#include "v_video.h"
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#include "doomdef.h"
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#include "d_player.h"
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// States for the intermission
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