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* am_map.h: include m_fixed.h for the fixed_t typedef * d_french.h: fix line continuation * d_main.h: include doomdef.h for the skill_t typedef * doomstat.h: remove redundant pitched_sounds declaration * g_game.h: remove redundant G_CheckDemoStatus() declaration remove redundant G_InitNew() declaration remove redundant dprintf() declaration * m_cheat.h: include doomtype.h for the ULong64 and boolean typedefs * m_misc.h: include doomdef.h for the ss_types typedef * p_inter.h: remove redundant god_health, idfa_armor, idfa_armor_class, idkfa_armor and idkfa_armor_class declarations * p_pspr.h: include doomdef.h for the NUMWEAPONS definition * p_saveg.h: include doomtype.h for the byte typedef * p_setup.h: include doomdef.h for the skill_t typedef * p_spec.h: remove redundant T_FireFlicker() and P_RemoveActiveCeiling() declarations * p_tick.h: include p_mobj.h for the mobj_t typedef * r_bsp.h: include r_defs.h for the seg_t, side_t, line_t, sector_t, etc. typedefs * r_draw.h: remove redundant R_DrawTLColumn() declaration * r_main.h: remove redundant viewwidth, viewheight, *fullcolormap and **colormaps declarations * r_segs.h: include r_defs.h for the drawseg_t typedef * r_things.h: include doomdef.h for the MAX_SCREENWIDTH definition include m_fixed.h for the fixed_t typedef include r_defs.h for the column_t, sector_t and vissprite_t typedefs * s_sound.h: include p_mobj.h for the mobj_t typedef * st_stuff.h: remove redundant ST_Responder() declaration * wi_stuff.h: include d_player.h for the wbstartstruct_t typedef
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