fix a minor discrepancy between Boom and Crispy HUD

Thanks @rfomin, I hope this fixes what you meant lately
This commit is contained in:
Fabian Greffrath 2023-02-11 00:40:53 +01:00
parent 914a4ccf12
commit afcaf9415c

View File

@ -1602,15 +1602,7 @@ void HU_Ticker(void)
if (crispy_hud) if (crispy_hud)
{ {
if (hud_active > 0) if (hud_active > 0)
{
draw_crispy_hud = true; draw_crispy_hud = true;
if (hud_level_stats)
HU_widget_build_monsec();
if (hud_level_time)
HU_widget_build_sttime();
}
} }
else else
{ {
@ -1618,15 +1610,15 @@ void HU_Ticker(void)
HU_widget_build_armor(); HU_widget_build_armor();
HU_widget_build_health(); HU_widget_build_health();
HU_widget_build_ammo(); HU_widget_build_ammo();
HU_widget_build_keys(); HU_widget_build_keys();
}
if (hud_level_stats) if (hud_level_stats)
HU_widget_build_monsec(); HU_widget_build_monsec();
if (hud_level_time) if (hud_level_time)
HU_widget_build_sttime(); HU_widget_build_sttime();
} }
}
else if (scaledviewheight && else if (scaledviewheight &&
scaledviewheight < SCREENHEIGHT && scaledviewheight < SCREENHEIGHT &&
automap_off) automap_off)