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fix a minor discrepancy between Boom and Crispy HUD
Thanks @rfomin, I hope this fixes what you meant lately
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@ -1602,15 +1602,7 @@ void HU_Ticker(void)
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if (crispy_hud)
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{
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if (hud_active > 0)
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{
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draw_crispy_hud = true;
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if (hud_level_stats)
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HU_widget_build_monsec();
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if (hud_level_time)
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HU_widget_build_sttime();
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}
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}
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else
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{
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@ -1618,15 +1610,15 @@ void HU_Ticker(void)
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HU_widget_build_armor();
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HU_widget_build_health();
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HU_widget_build_ammo();
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HU_widget_build_keys();
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}
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if (hud_level_stats)
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HU_widget_build_monsec();
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if (hud_level_time)
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HU_widget_build_sttime();
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}
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}
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else if (scaledviewheight &&
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scaledviewheight < SCREENHEIGHT &&
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automap_off)
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