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add forgotten codepointers to deh_bexptrs (#317)
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@ -1387,6 +1387,10 @@ extern void A_PlaySound(); // killough 11/98
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extern void A_RandomJump(); // killough 11/98
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extern void A_LineEffect(); // killough 11/98
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extern void A_FireOldBFG(); // killough 7/19/98: classic BFG firing function
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extern void A_BetaSkullAttack(); // killough 10/98: beta lost souls attacked different
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extern void A_Stop();
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// [XA] New mbf21 codepointers
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extern void A_SpawnObject();
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@ -1513,6 +1517,10 @@ deh_bexptr deh_bexptrs[] =
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{A_RandomJump, "A_RandomJump"}, // killough 11/98
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{A_LineEffect, "A_LineEffect"}, // killough 11/98
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{A_FireOldBFG, "A_FireOldBFG"}, // killough 7/19/98: classic BFG firing function
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{A_BetaSkullAttack, "A_BetaSkullAttack"}, // killough 10/98: beta lost souls attacked different
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{A_Stop, "A_Stop"},
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// [XA] New mbf21 codepointers
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{A_SpawnObject, "A_SpawnObject", 8},
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{A_MonsterProjectile, "A_MonsterProjectile", 5},
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