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now fix building with non-MinGW GCC
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@ -770,7 +770,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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if (!NET_ReadFullTiccmd(packet, &cmd, settings.lowres_turn))
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{
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NET_Log("client: error: failed to read ticcmd %u", (unsigned int)i);
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NET_Log("client: error: failed to read ticcmd %lu", (unsigned long)i);
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return;
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}
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@ -787,7 +787,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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recvobj->active = true;
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recvobj->cmd = cmd;
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NET_Log("client: stored tic %u in receive window", (unsigned int)seq + i);
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NET_Log("client: stored tic %lu in receive window", (unsigned long)seq + i);
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// If a packet is lost or arrives out of order, we might get
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// the tic in the next packet instead (because of extratic).
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@ -1193,7 +1193,7 @@ static void NET_SV_ParseGameData(net_packet_t *packet, net_client_t *client)
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recvobj->latency = latency;
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client->last_gamedata_time = nowtime;
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NET_Log("server: stored tic %u for player %d", (unsigned int)seq + i, player);
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NET_Log("server: stored tic %lu for player %d", (unsigned long)seq + i, player);
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}
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// Higher acknowledgement point?
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