Merge pull request #1345 from rfomin/video_updates

video updates
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Roman Fomin 2023-12-23 15:13:37 +07:00 committed by GitHub
commit e4464862c5
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12 changed files with 145 additions and 113 deletions

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@ -1074,7 +1074,13 @@ void AM_Ticker (void)
//
static void AM_clearFB(int color)
{
memset(fb, color, f_w*f_h);
int h = f_h;
byte *src = fb;
while (h--)
{
memset(src, color, f_w);
src += video.pitch;
}
}
//
@ -1252,7 +1258,7 @@ static void AM_drawFline_Vanilla(fline_t* fl, int color)
}
#endif
#define PUTDOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc)
#define PUTDOT(xx,yy,cc) fb[(yy)*video.pitch+(xx)]=(cc)
dx = fl->b.x - fl->a.x;
ax = 2 * (dx<0 ? -dx : dx);

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@ -210,7 +210,6 @@ void D_ProcessEvents (void)
gamestate_t wipegamestate = GS_DEMOSCREEN;
boolean screen_melt = true;
extern int showMessages;
boolean enable_drs;
void D_Display (void)
{
@ -246,10 +245,14 @@ void D_Display (void)
}
}
enable_drs = true;
redrawsbar = false;
// save the current screen if about to wipe
if ((wipe = gamestate != wipegamestate) && NOTSTRICTMODE(screen_melt))
wipe_StartScreen(0, 0, video.unscaledw, SCREENHEIGHT);
else
I_DynamicResolution();
if (setsizeneeded) // change the view size if needed
{
R_ExecuteSetViewSize();
@ -257,13 +260,6 @@ void D_Display (void)
borderdrawcount = 3;
}
// save the current screen if about to wipe
if ((wipe = gamestate != wipegamestate) && NOTSTRICTMODE(screen_melt))
{
enable_drs = false;
wipe_StartScreen(0, 0, video.unscaledw, SCREENHEIGHT);
}
if (gamestate == GS_LEVEL && gametic)
HU_Erase();

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@ -368,8 +368,6 @@ extern boolean precache;
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
extern boolean enable_drs;
extern int mouseSensitivity_horiz; // killough
extern int mouseSensitivity_vert;
extern int mouseSensitivity_horiz_strafe; // [FG] strafe

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@ -55,7 +55,7 @@ static void wipe_shittyColMajorXform(byte *array, int width, int height)
static int wipe_initColorXForm(int width, int height, int ticks)
{
memcpy(wipe_scr, wipe_scr_start, width*height);
V_PutBlock(0, 0, width, height, wipe_scr_start);
return 0;
}
@ -94,7 +94,7 @@ static int wipe_initMelt(int width, int height, int ticks)
col_y = Z_Malloc(num_columns * sizeof(*col_y), PU_STATIC, NULL);
// copy start screen to main screen
memcpy(wipe_scr, wipe_scr_start, width*height);
V_PutBlock(0, 0, width, height, wipe_scr_start);
// makes this wipe faster (in theory)
// to have stuff in column-major format
@ -152,14 +152,14 @@ static int wipe_doMelt(int width, int height, int ticks)
for (y = 0; y < scroff; ++y)
{
*d = *s;
d += width;
d += video.pitch;
s++;
}
s = wipe_scr_start + x * height;
for (; y < height; ++y)
{
*d = *s;
d += width;
d += video.pitch;
s++;
}
}

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@ -85,6 +85,7 @@ static SDL_Rect blit_rect = {0};
static int window_x, window_y;
static int actualheight;
static int unscaled_actualheight;
static int native_width;
static int native_height;
@ -436,20 +437,6 @@ void I_StartFrame(void)
static void UpdateRender(void)
{
int i;
// Copy linear video buffer to rectangle on surface
byte *dest = screenbuffer->pixels;
const pixel_t *src = I_VideoBuffer;
for (i = 0; i < blit_rect.h; ++i)
{
memcpy(dest, src, blit_rect.w);
dest += screenbuffer->w;
src += blit_rect.w;
}
SDL_LowerBlit(screenbuffer, &blit_rect, argbbuffer, &blit_rect);
SDL_UpdateTexture(texture, &blit_rect, argbbuffer->pixels, argbbuffer->pitch);
SDL_RenderClear(renderer);
@ -479,9 +466,13 @@ static int targetrefresh;
static void ResetResolution(int height);
static void ResetLogicalSize(void);
static void DynamicResolution(void)
void I_DynamicResolution(void)
{
static int frame_counter;
static double averagepercent;
if (resolution_mode != RES_DRS || frametime_withoutpresent == 0 ||
// Skip if frame time is too long (e.g. window event).
frametime_withoutpresent > 1000000 / 15)
{
return;
@ -494,21 +485,29 @@ static void DynamicResolution(void)
double actualpercent = actual / target;
#define DRS_MIN_HEIGHT 400
#define DRS_DELTA 0.5
#define DRS_DELTA 0.01
#define DRS_GREATER (1 + DRS_DELTA)
#define DRS_LESS (1 - DRS_DELTA)
// 100px step to make scaling artefacts less noticeable.
#define DRS_STEP (SCREENHEIGHT / 2)
int newheight = 0;
int oldheight = video.height;
// Decrease the resolution quickly, increase only when the average frame
// time is stable for the `targetrefresh` number of frames.
frame_counter++;
averagepercent = (averagepercent + actualpercent) / frame_counter;
if (actualpercent > DRS_GREATER)
{
double reduction = (actualpercent - DRS_GREATER ) * 0.2;
newheight = (int)MAX(DRS_MIN_HEIGHT, oldheight - oldheight * reduction);
}
else if (actualpercent < DRS_LESS)
else if (averagepercent < DRS_LESS && frame_counter > targetrefresh)
{
double addition = (DRS_LESS - actualpercent) * 0.25;
double addition = (DRS_LESS - averagepercent) * 0.25;
newheight = (int)MIN(native_height_adjusted, oldheight + oldheight * addition);
}
else
@ -516,6 +515,17 @@ static void DynamicResolution(void)
return;
}
frame_counter = 0;
int mul = (newheight + (DRS_STEP - 1)) / DRS_STEP; // integer round
newheight = mul * DRS_STEP;
if (newheight > native_height_adjusted)
{
newheight -= DRS_STEP;
}
if (newheight == oldheight)
{
return;
@ -563,8 +573,8 @@ void I_FinishUpdate(void)
time = frametime_start - last_time;
// Update FPS counter every second
if (time >= 1000000)
// Update FPS counter every 10th of second
if (time >= 100000)
{
fps = (frame_counter * 1000000) / time;
frame_counter = 0;
@ -574,13 +584,13 @@ void I_FinishUpdate(void)
I_DrawDiskIcon();
UpdateRender();
if (frametime_start)
{
frametime_withoutpresent = I_GetTimeUS() - frametime_start;
}
UpdateRender();
SDL_RenderPresent(renderer);
I_RestoreDiskBackground();
@ -590,11 +600,6 @@ void I_FinishUpdate(void)
I_ResetScreen();
need_reset = false;
}
else if (enable_drs)
{
DynamicResolution();
enable_drs = false;
}
if (need_resize)
{
@ -634,9 +639,9 @@ void I_FinishUpdate(void)
// I_ReadScreen
//
void I_ReadScreen(byte *scr)
void I_ReadScreen(byte *dst)
{
memcpy(scr, I_VideoBuffer, video.width * video.height * sizeof(*I_VideoBuffer));
V_GetBlock(0, 0, video.width, video.height, dst);
}
//
@ -962,18 +967,15 @@ static void I_GetWindowPosition(int *x, int *y, int w, int h)
}
}
static void ResetResolution(int height)
static double CurrentAspectRatio(void)
{
int w, h;
actualheight = use_aspect ? (int)(height * 1.2) : height;
video.height = height;
switch (widescreen)
{
case RATIO_ORIG:
w = 4;
h = 3;
w = SCREENWIDTH;
h = unscaled_actualheight;
break;
case RATIO_MATCH_SCREEN:
w = native_width;
@ -1004,14 +1006,26 @@ static void ResetResolution(int height)
aspect_ratio = 2.4;
}
video.unscaledw = (int)(ACTUALHEIGHT * aspect_ratio);
video.width = (int)(actualheight * aspect_ratio);
return aspect_ratio;
}
// width and height shoud be even
video.unscaledw = (video.unscaledw + 1) & ~1;
static void ResetResolution(int height)
{
double aspect_ratio = CurrentAspectRatio();
actualheight = use_aspect ? (int)(height * 1.2) : height;
video.height = height;
video.unscaledw = (int)(unscaled_actualheight * aspect_ratio);
// Unscaled widescreen 16:9 resolution truncates to 426x240, which is not
// quite 16:9. To avoid visual instability, we calculate the scaled width
// without the actual aspect ratio. For example, at 1280x720 we get
// 1278x720.
double vertscale = (double)actualheight / (double)unscaled_actualheight;
video.width = (int)(video.unscaledw * vertscale);
video.width = (video.width + 1) & ~1;
video.height = (video.height + 1) & ~1;
actualheight = (actualheight + 1) & ~1;
video.deltaw = (video.unscaledw - NONWIDEWIDTH) / 2;
@ -1025,7 +1039,7 @@ static void ResetResolution(int height)
I_InitDiskFlash();
I_Printf(VB_DEBUG, "ResetResolution: %dx%d", video.width, actualheight);
I_Printf(VB_DEBUG, "ResetResolution: %dx%d", video.width, video.height);
}
static void CreateUpscaledTexture(boolean force)
@ -1159,6 +1173,30 @@ void I_ResetTargetRefresh(void)
static void I_InitVideoParms(void)
{
int p, tmp_scalefactor;
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(video_display, &mode))
{
I_Error("Error getting display mode: %s", SDL_GetError());
}
native_width = mode.w;
native_height = mode.h;
native_refresh_rate = mode.refresh_rate;
widescreen = default_widescreen;
double aspect_ratio = CurrentAspectRatio();
double native_aspect_ratio = (double)native_width / (double)native_height;
if (widescreen && native_aspect_ratio < aspect_ratio)
{
native_height = (int)(native_width / aspect_ratio);
}
native_height_adjusted = use_aspect ? (int)(native_height / 1.2) : native_height;
unscaled_actualheight = use_aspect ? ACTUALHEIGHT: SCREENHEIGHT;
I_ResetInvalidDisplayIndex();
resolution_mode = default_resolution_mode;
@ -1336,46 +1374,46 @@ static void I_InitGraphicsMode(void)
static int CurrentResolutionMode(void)
{
int height;
switch (resolution_mode)
{
case RES_ORIGINAL:
return SCREENHEIGHT;
height = SCREENHEIGHT;
break;
case RES_DOUBLE:
return SCREENHEIGHT * 2;
height = SCREENHEIGHT * 2;
break;
case RES_TRIPLE:
return SCREENHEIGHT * 3;
case RES_DRS:
return native_height_adjusted;
height = SCREENHEIGHT * 3;
break;
default:
return native_height_adjusted;
height = native_height_adjusted;
break;
}
if (height > native_height_adjusted)
{
height = native_height_adjusted;
}
return height;
}
static void CreateSurfaces(void)
{
int w, h;
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(video_display, &mode))
{
I_Error("Error getting display mode: %s", SDL_GetError());
}
native_width = mode.w;
native_height = mode.h;
native_refresh_rate = mode.refresh_rate;
w = native_width;
h = use_aspect ? (int)(native_height / 1.2) : native_height;
native_height_adjusted = h;
h = native_height_adjusted;
// [FG] For performance reasons, SDL2 insists that the screen pitch, i.e.
// the *number of bytes* that one horizontal row of pixels occupy in
// memory, must be a multiple of 4.
w = (w + 3) & ~3;
h = (h + 3) & ~3;
video.pitch = w;
// [FG] create paletted frame buffer
@ -1389,12 +1427,7 @@ static void CreateSurfaces(void)
0, 0, 0, 0);
SDL_FillRect(screenbuffer, NULL, 0);
if (I_VideoBuffer != NULL)
{
Z_Free(I_VideoBuffer);
}
I_VideoBuffer = Z_Calloc(1, w * h * sizeof(*I_VideoBuffer), PU_STATIC, NULL);
I_VideoBuffer = screenbuffer->pixels;
V_RestoreBuffer();
if (argbbuffer != NULL)

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@ -59,12 +59,14 @@ void I_SetPalette (byte* palette);
void I_FinishUpdate(void);
void I_ReadScreen (byte* scr);
void I_ReadScreen(byte* dst);
void I_ResetScreen(void); // killough 10/98
void I_ResetTargetRefresh(void);
void I_ToggleVsync(void); // [JN] Calls native SDL vsync toggle
void I_DynamicResolution(void);
extern boolean use_vsync; // killough 2/8/98: controls whether vsync is called
extern boolean disk_icon; // killough 10/98
extern resolution_mode_t resolution_mode, default_resolution_mode;

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@ -21,7 +21,6 @@
#include "doomtype.h"
#include "doomstat.h"
#include "i_video.h"
#include "m_io.h"
#include "v_video.h"
#include "r_main.h"
@ -123,7 +122,7 @@ static void M_TakeSnapshot (void)
{
for (x = video.deltaw; x < NONWIDEWIDTH + video.deltaw; x++)
{
*p++ = s[V_ScaleY(y) * video.width + V_ScaleX(x)];
*p++ = s[V_ScaleY(y) * video.pitch + V_ScaleX(x)];
}
}
@ -164,7 +163,7 @@ boolean M_DrawSnapshot (int n, int x, int y, int w, int h)
const fixed_t step_x = (SCREENWIDTH << FRACBITS) / rect.sw;
const fixed_t step_y = (SCREENHEIGHT << FRACBITS) / rect.sh;
byte *dest = I_VideoBuffer + rect.sy * video.width + rect.sx;
byte *dest = I_VideoBuffer + rect.sy * video.pitch + rect.sx;
fixed_t srcx, srcy;
int destx, desty;
@ -172,7 +171,7 @@ boolean M_DrawSnapshot (int n, int x, int y, int w, int h)
for (desty = 0, srcy = 0; desty < rect.sh; desty++, srcy += step_y)
{
destline = dest + desty * video.width;
destline = dest + desty * video.pitch;
srcline = snapshots[n] + (srcy >> FRACBITS) * SCREENWIDTH;
for (destx = 0, srcx = 0; destx < rect.sw; destx++, srcx += step_x)

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@ -47,7 +47,7 @@ int viewwindowx;
int viewwindowy;
static byte **ylookup = NULL;
static int *columnofs = NULL;
static int linesize = SCREENWIDTH; // killough 11/98
static int linesize; // killough 11/98
// Color tables for different players,
// translate a limited part to another
@ -824,7 +824,7 @@ void R_InitBuffer(void)
{
int i;
linesize = video.width; // killough 11/98
linesize = video.pitch; // killough 11/98
// Handle resize,
// e.g. smaller view windows
@ -896,7 +896,7 @@ void R_FillBackScreen (void)
// Allocate the background buffer if necessary
if (background_buffer == NULL)
{
int size = video.width * video.height;
int size = video.pitch * video.height;
background_buffer = Z_Malloc(size * sizeof(*background_buffer), PU_STATIC, NULL);
}

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@ -813,7 +813,7 @@ static void VX_DrawColumn (vissprite_t * spr, int x, int y)
boolean shadow = ((spr->mobjflags & MF_SHADOW) != 0);
int linesize = video.width;
int linesize = video.pitch;
byte * dest = I_VideoBuffer + viewwindowy * linesize + viewwindowx;
// iterate over screen columns

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@ -342,7 +342,7 @@ static void ST_DrawSolidBackground(int st_x)
{
for (x = 0; x < depth; x++)
{
byte *c = st_backing_screen + V_ScaleY(y) * video.width + V_ScaleX(x + offset);
byte *c = st_backing_screen + V_ScaleY(y) * video.pitch + V_ScaleX(x + offset);
r += pal[3 * c[0] + 0];
g += pal[3 * c[0] + 1];
b += pal[3 * c[0] + 2];
@ -1327,14 +1327,7 @@ void ST_Init(void)
void ST_InitRes(void)
{
vrect_t rect;
rect.x = 0;
rect.y = 0;
rect.w = video.unscaledw;
rect.h = StatusBarBufferHeight();
V_ScaleRect(&rect);
int height = V_ScaleY(StatusBarBufferHeight());
if (st_backing_screen)
{
@ -1342,7 +1335,7 @@ void ST_InitRes(void)
}
// killough 11/98: allocate enough for hires
st_backing_screen = Z_Malloc(rect.sw * rect.sh * sizeof(*st_backing_screen), PU_STATIC, 0);
st_backing_screen = Z_Malloc(video.pitch * height * sizeof(*st_backing_screen), PU_STATIC, 0);
}
void ST_Warnings(void)

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@ -920,7 +920,7 @@ void V_PutBlock(int x, int y, int width, int height, byte *src)
void V_ShadeScreen(void)
{
int y;
int x, y;
byte *dest = dest_screen;
const int targshade = 20, step = 2;
static int oldtic = -1;
@ -932,9 +932,13 @@ void V_ShadeScreen(void)
screenshade = 0;
}
for (y = 0; y < video.width * video.height; y++)
for (y = 0; y < video.height; y++)
{
dest[y] = colormaps[0][screenshade * 256 + dest[y]];
for (x = 0; x < video.width; x++)
{
dest[x] = colormaps[0][screenshade * 256 + dest[x]];
}
dest += linesize;
}
if (screenshade < targshade && gametic != oldtic)
@ -970,7 +974,7 @@ void V_Init(void)
int i;
fixed_t frac, lastfrac;
linesize = video.width;
linesize = video.pitch;
video.xscale = (video.width << FRACBITS) / video.unscaledw;
video.yscale = (video.height << FRACBITS) / SCREENHEIGHT;

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@ -93,6 +93,7 @@ typedef struct
{
int width;
int height;
int pitch;
int unscaledw; // unscaled width with correction for widecreen
int deltaw; // widescreen delta