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Reorganize weapons options (#2029)
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@ -1532,9 +1532,9 @@ void MN_DrawKeybnd(void)
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// The Weapon Screen tables.
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// The Weapon Screen tables.
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static setup_tab_t weap_tabs[] = {
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static setup_tab_t weap_tabs[] = {
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{"cosmetic"},
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{"Prefs"},
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{"slots"},
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{"Slots"},
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{"preferences"},
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{"Priority"},
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{NULL}
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{NULL}
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};
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};
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@ -1547,14 +1547,29 @@ static const char *bobbing_pct_strings[] = {"0%", "25%", "50%", "75%", "100%"};
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static setup_menu_t weap_settings1[] = {
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static setup_menu_t weap_settings1[] = {
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{"Gameplay", S_SKIP | S_TITLE, CNTR_X, M_SPC},
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{"Weapon Carousel", S_ONOFF, CNTR_X, M_SPC, {"weapon_carousel"}},
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{"Vanilla Weapon Cycle", S_ONOFF | S_BOOM, CNTR_X, M_SPC,
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{"doom_weapon_cycle"}},
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{"Use Weapon Toggles", S_ONOFF | S_BOOM, CNTR_X, M_SPC,
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{"doom_weapon_toggles"}},
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// killough 8/8/98
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{"Pre-Beta BFG", S_ONOFF | S_STRICT, CNTR_X, M_SPC, {"classic_bfg"}},
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MI_GAP,
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{"Cosmetic", S_SKIP | S_TITLE, CNTR_X, M_SPC},
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{"View Bob", S_THERMO, CNTR_X, M_THRM_SPC, {"view_bobbing_pct"},
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{"View Bob", S_THERMO, CNTR_X, M_THRM_SPC, {"view_bobbing_pct"},
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.strings_id = str_bobbing_pct},
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.strings_id = str_bobbing_pct},
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{"Weapon Bob", S_THERMO, CNTR_X, M_THRM_SPC, {"weapon_bobbing_pct"},
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{"Weapon Bob", S_THERMO, CNTR_X, M_THRM_SPC, {"weapon_bobbing_pct"},
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.strings_id = str_bobbing_pct, .action = UpdateCenteredWeaponItem},
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.strings_id = str_bobbing_pct, .action = UpdateCenteredWeaponItem},
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MI_GAP,
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// [FG] centered or bobbing weapon sprite
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// [FG] centered or bobbing weapon sprite
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{"Weapon Alignment", S_CHOICE | S_STRICT, CNTR_X, M_SPC, {"center_weapon"},
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{"Weapon Alignment", S_CHOICE | S_STRICT, CNTR_X, M_SPC, {"center_weapon"},
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.strings_id = str_center_weapon},
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.strings_id = str_center_weapon},
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@ -1722,21 +1737,15 @@ static void UpdateWeaponSlotItems(void)
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}
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}
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static setup_menu_t weap_settings3[] = {
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static setup_menu_t weap_settings3[] = {
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{"1St Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_1"}},
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{"1st Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_1"}},
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{"2Nd Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_2"}},
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{"2nd Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_2"}},
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{"3Rd Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_3"}},
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{"3rd Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_3"}},
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{"4Th Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_4"}},
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{"4th Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_4"}},
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{"5Th Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_5"}},
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{"5th Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_5"}},
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{"6Th Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_6"}},
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{"6th Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_6"}},
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{"7Th Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_7"}},
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{"7th Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_7"}},
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{"8Th Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_8"}},
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{"8th Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_8"}},
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{"9Th Choice Weapon", S_WEAP | S_BOOM, M_X, M_SPC, {"weapon_choice_9"}},
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{"9th Choice Weapon", S_WEAP | S_BOOM, OFF_CNTR_X, M_SPC, {"weapon_choice_9"}},
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MI_GAP,
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{"Same Key Toggles Weapons", S_ONOFF | S_BOOM, M_X, M_SPC, {"doom_weapon_toggles"}},
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{"Vanilla Weapon Cycle", S_ONOFF | S_BOOM, M_X, M_SPC, {"doom_weapon_cycle"}},
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MI_GAP,
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// killough 8/8/98
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{"Pre-Beta BFG", S_ONOFF | S_STRICT, M_X, M_SPC, {"classic_bfg"}},
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MI_END
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MI_END
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};
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};
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@ -1842,10 +1851,6 @@ static setup_menu_t stat_settings1[] = {
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{"Animated Health/Armor Count", S_ONOFF, H_X, M_SPC, {"hud_animated_counts"}},
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{"Animated Health/Armor Count", S_ONOFF, H_X, M_SPC, {"hud_animated_counts"}},
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MI_GAP,
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{"Weapon Carousel", S_ONOFF, H_X, M_SPC, {"weapon_carousel"}},
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MI_RESET,
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MI_RESET,
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MI_END
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MI_END
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