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remove remnants of the "key blink" feature
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087179a230
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@ -88,17 +88,6 @@ typedef enum
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weapswitch_raising,
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} weapswitch_t;
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// [crispy] blinking key or skull in the status bar
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typedef enum
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{
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KEYBLINK_NONE,
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KEYBLINK_CARD,
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KEYBLINK_SKULL,
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KEYBLINK_BOTH,
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KEYBLINK_EITHER,
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} keyblink_t;
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//
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// Extended player object info: player_t
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//
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@ -198,10 +187,6 @@ typedef struct player_s
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// [Woof!] show centered "A secret is revealed!" message
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char* secretmessage;
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// [crispy] blinking key or skull in the status bar
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keyblink_t keyblinkkeys[3];
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int keyblinktics;
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int btuse, btuse_tics;
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// [crispy] free look / mouse look
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@ -1680,8 +1680,6 @@ static void G_PlayerFinishLevel(int player)
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p->bonuscount = 0;
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// [crispy] reset additional player properties
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p->btuse_tics = 0;
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memset(p->keyblinkkeys, 0, sizeof p->keyblinkkeys);
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p->keyblinktics = 0;
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p->oldpitch = p->pitch = 0;
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p->centering = false;
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p->slope = 0;
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