2823 Commits

Author SHA1 Message Date
Fabian Greffrath
e010030d57 Add Autoconf/Automake build system 2016-08-19 21:41:36 +02:00
Fabian Greffrath
d858126b2c Fix compilation on *nix systems, e.g. Linux+GLibC+GCC 2016-08-19 21:39:04 +02:00
Fabian Greffrath
fa061a1d64 Fix compilation with non-MSCV compilers, e.g. MinGW 2016-08-19 21:29:36 +02:00
Fabian Greffrath
c86a999f74 Fix a format string vulnerability 2016-08-19 21:28:30 +02:00
Fabian Greffrath
d55c520996 Fix a format string mismatch 2016-08-19 21:27:22 +02:00
James Haley
70a0d74de2 Adjust EV_DoElevator prototype in p_spec.h to use proper enumeration type for compilers that care. 2010-02-04 18:01:14 -06:00
James Haley
0839b87ce1 Numerous warning fixes and ability to compile/execute without DOGS defined (nice goin' Lee :P) 2009-09-02 16:58:09 -05:00
James Haley
031ed7d6cb Minor uncommitted tweak from who knows when. 2009-07-26 18:49:31 -05:00
James Haley
1298844d1f Altered "Read This!" screen to mention "SDL Port By Team Eternity" instead of crediting Shawn Hargreaves for Allegro (which WinMBF doesn't use). 2009-05-12 14:15:32 -05:00
James Haley
5007ae92ae Minor adjustments in preparation for build 3 release. 2009-05-12 13:40:38 -05:00
James Haley
ec1221a442 Additional tweaks and fixes to scaling, including -aspect, -hires, -nohires, -2, -3, -4, and -5 command-line parameters. 2009-05-11 21:57:33 -05:00
James Haley
c340fce6a9 fullscreen variable was not properly asserted in I_InitGraphicsMode. 2009-05-11 21:06:19 -05:00
James Haley
26c79d64c5 Initial commit of low-level video scaling and aspect ratio correction, enabling resolutions 320x240, 640x480, 960x600, 960x720, 1280x800, 1280x960, 1600x1000, and 1600x1200. Needs more testing. 2009-05-11 15:31:21 -05:00
James Haley
639459c211 Hand-modified project file to maintain lower-case filenames. 2009-03-26 12:56:17 -05:00
Simon Howard
90b6fa7fbb Rename files to lower case. 2009-03-26 14:46:56 +00:00
James Haley
d4dbd745e5 Formatting problem in fuzz draw fix. 2009-03-26 08:54:00 -05:00
James Haley
b060a23583 Fuzz draw patch from SMMU 3.10 source; possibly not Lee's original fix, but it'll do. 2009-03-24 22:17:25 -05:00
James Haley
8df96343bb Import EE mouse fix, EE screen centering code, and EE player corpse deferred removal savegame bug fix. 2009-03-23 18:57:44 -05:00
James Haley
5d5f2a10f2 Added all Eternity and PrBoom zone heap fixes (caching optimization, fragmentation optimization, savegame heap corruption, INSTRUMENTED C-heap corruption), and added th_delete thinker class to prevent infinite loops in the AI code. 2008-06-17 19:27:45 -05:00
James Haley
26f762b64e Added Chocolate Doom appstate tracking. 2008-06-17 05:21:33 -05:00
James Haley
4a3dd8fc4e Added anarkavre's netcode. 2008-06-16 22:12:12 -05:00
James Haley
c2035e5ff7 Imported new Eternity Engine sound code. Applied EE priority/singularity/pitch/volume bug fixes. Fixed conflicts between SDL.h and z_zone.h. 2008-06-16 21:52:45 -05:00
James Haley
9ab0817c7c Initial import. 2008-06-16 19:08:27 -05:00