Roman Fomin
cb98e17d72
Workaround for SDL 2.0.14 alt-tab bug ( #105 )
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* Workaround for SDL 2.0.14 alt-tab bug
* Add run-time and build-time check
* Add block scope
2021-01-20 10:52:40 +01:00
Roman Fomin
841d53053e
Fix bmp2c.c MSVC build ( #104 )
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* Fix bmp2c.c MSVC build
* Add missing EOL
2021-01-19 12:37:42 +01:00
Fabian Greffrath
f0c5d0733f
choose next column like Vanilla, we may not run through the entire column
2021-01-12 09:24:11 +01:00
Fabian Greffrath
314e8d5e51
simplify V_DrawPatchGeneral() overflow guard
2021-01-11 12:23:43 +01:00
Fabian Greffrath
8ecb882201
Merge branch 'master' of https://github.com/fabiangreffrath/woof
2021-01-11 09:19:12 +01:00
Fabian Greffrath
6218084065
prevent framebuffer overflows in V_CopyRect()
2021-01-11 09:19:04 +01:00
Fabian Greffrath
afb99f6390
prevent framebuffer overflows in V_DrawPatchGeneral() ( #99 )
2021-01-08 15:07:02 +01:00
Fabian Greffrath
b37e54f2d6
PNG screenshots are exact reproductions of the actual game screen ( #98 )
2021-01-08 12:20:50 +01:00
Fabian Greffrath
c47a28812e
Fast and respawn options not reloaded from savegames correctly
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Apply cph's fix from mbf-bugs.html
2021-01-08 12:19:09 +01:00
Fabian Greffrath
1133b79706
Woof! 3.1.0
woof_3.1.0
2021-01-08 12:01:24 +01:00
Fabian Greffrath
3db3e5042d
update to SDL2-2.0.14
2021-01-07 08:39:39 +01:00
Fabian Greffrath
0515086c7e
prepare for Woof 3.1.0
2021-01-03 22:34:36 +01:00
Fabian Greffrath
696db29f58
improved logging for level setup and game loading
2020-12-30 16:17:21 +01:00
Fabian Greffrath
f9440f8678
save total time for all completed levels
2020-12-30 15:49:48 +01:00
Fabian Greffrath
222f202110
generate a default save slot name when the user saves to an empty slot
2020-12-30 15:44:26 +01:00
Fabian Greffrath
16fc9af24d
turn beta.c and dogs.c into header files
2020-12-23 15:28:52 +01:00
Fabian Greffrath
64be5172a1
Simplify empty DEHACKED lump check
2020-12-07 20:24:21 +01:00
Fabian Greffrath
610d20ff8d
report compatibility mode in G_DoPlayDemo()
2020-12-07 11:29:32 +01:00
Fabian Greffrath
5b0607a3a9
Merge branch 'master' of https://github.com/fabiangreffrath/woof
2020-12-03 11:55:24 +01:00
Fabian Greffrath
e1a99fd99d
turn embedded dogs and beta lumps into static const arrays
2020-12-03 11:55:06 +01:00
Fabian Greffrath
567c0c6d95
fix a copy-paste typo in the previous commit
2020-12-01 16:55:24 +01:00
Fabian Greffrath
2532c5021e
enable menu items that offer a selection of choices
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The code is mostly a straight port from PrBoom+.
Also, as a proof of concept, apply this to the "Weapon Attack
Alignment" feature which now offers a choice of "Off", "Centered" and
"Bobbing".
2020-12-01 09:04:55 +01:00
Fabian Greffrath
9d8c4adfcf
Woof! 3.0.0
woof_3.0.0
2020-11-30 08:30:55 +01:00
Fabian Greffrath
3dca444d1b
prepare README.md for Woof! 3.0.0
2020-11-26 10:51:20 +01:00
Fabian Greffrath
a9e7d61bc4
change all [crispy] comments to [FG]
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This is not meant to be Crispy MBF, so let's not raise expectations.
2020-11-24 11:18:28 +01:00
Fabian Greffrath
fc753183d9
next try
2020-11-24 11:11:46 +01:00
Fabian Greffrath
4ca7efc9e4
seriously, cppcheck?
2020-11-24 11:01:12 +01:00
Fabian Greffrath
4d86d50d1a
hopefully fix cppcheck warning
2020-11-24 10:55:15 +01:00
Fabian Greffrath
685cb6b145
skip empty DEHACKED lumps
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I am looking at you, ElevenZero.wad!
2020-11-24 10:18:20 +01:00
Fabian Greffrath
06f60fe31e
upgrade parts of the renderer to 64-bit integer types ( #96 )
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* upgrade parts of the renderer to 64-bit integer types
* add comments to changed variable declarations
2020-11-24 09:41:56 +01:00
Fabian Greffrath
55b86f01d9
composite all textures, whether single-patched or not ( #97 )
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* composite all textures, whether single-patched or not
With this commit, Crispy now composes all textures, whether they are
single-patched or not. It generates to composites per texture, one for
rendering mid-textures on 2S wall which may contain translucent areas,
and another one for rendering textures on 1S walls and the sky,
respectively.
No column is ever read directly from a patch lump anymore. This keeps
the Medusa bug fixed but also fixes graphical glitches with e.g.
single-patched textures that are shorter than the patch, etc.
* initialize opaque texture column offset earlier
* compose tall patch compliant texture columns
Once we pass the 254 pixel boundary, the topdelta value becomes relative.
2020-11-24 09:41:36 +01:00
Fabian Greffrath
59a34882b3
make seesounds uninterruptible
2020-11-04 13:53:44 +01:00
Fabian Greffrath
1bcd7a0c8c
Merge branch 'master' of https://github.com/fabiangreffrath/woof
2020-11-03 15:17:24 +01:00
Fabian Greffrath
c6919c220f
play sounds in full length
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This is a "light" variant of the same feature in Crispy Doom, i.e.
removed map objects may finish their sounds but this does not apply to
sounds with origin == NULL, i.e. sounds that emerge "in the player's
head".
2020-11-03 15:15:27 +01:00
Fabian Greffrath
96cc370489
make player coords widget in automap optional
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Fixes #95 , thanks valkiriforce and @penRift412.
2020-10-23 09:08:33 +02:00
Fabian Greffrath
9c5beb9eaf
Woof! 2.3.2
woof_2.3.2
2020-10-19 09:24:19 +02:00
Fabian Greffrath
c878d49914
use stdlib's free() to free a string returned by M_StringDuplicate()
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This fixes a crash when the finale text screen appears a second time.
Thanks again valkiriforce.
Deja-Vu? dd8ce324e8f753b2e31efc2fe790387b1276c5b2
2020-10-14 12:45:25 +02:00
Fabian Greffrath
a4da046d99
Detect and ignore demos in PrBoom's own demo format.
2020-10-08 14:12:20 +02:00
Fabian Greffrath
f1ceadb155
Woof! 2.3.1
woof_2.3.1
2020-09-30 11:12:20 +02:00
Fabian Greffrath
ab9a301374
add line breaks to finale texts exceeding screenwidth
2020-09-28 09:25:04 +02:00
Fabian Greffrath
37a8465873
move the automap stats down a line
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so the messages don't overlap the kill counter
2020-09-28 08:42:52 +02:00
Fabian Greffrath
e148d69ebb
Woof! 2.3.0
woof_2.3.0
2020-09-21 07:24:48 +02:00
Fabian Greffrath
aa55585a26
show "Picked up a Medikit that you really need" message as intended
2020-09-20 21:55:11 +02:00
Fabian Greffrath
db2b974faf
show "Ouch Face" as intended
2020-09-20 21:54:56 +02:00
Fabian Greffrath
583e6d2196
clarify use mouse button vs double click in the key bindings menu
2020-09-14 14:36:54 +02:00
Fabian Greffrath
11861db333
add a mouse button for "use"
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add option for double click acts as "use"
2020-09-14 12:23:45 +02:00
Fabian Greffrath
4a3ac47da2
add a secret option to force integer scales
2020-09-14 12:02:30 +02:00
Fabian Greffrath
2653a44a4c
set default CMake build type to RelWithDebInfo
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This enables both optimizations (-O2) and debug symbols (-g), so strip
the latter during the install rule. While at it, increase verbosity
for the default build.
2020-09-11 12:06:28 +02:00
Fabian Greffrath
38a869a785
Woof! 2.2.0
woof_2.2.0
2020-09-11 10:51:03 +02:00
Fabian Greffrath
d8bfe55a52
yet another implementation, closer to Crispy this time
2020-09-10 15:32:51 +02:00