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Client 'hacks enabled' should not prevent spawning. (Thanks Jjp137)
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@ -317,7 +317,7 @@ namespace ClassicalSharp {
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internal bool HandleKeyDown( Key key ) {
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KeyMap keys = game.InputHandler.Keys;
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if( key == keys[KeyBinding.Respawn] && CanRespawn && HacksEnabled ) {
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if( key == keys[KeyBinding.Respawn] && CanRespawn ) {
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Vector3I p = Vector3I.Floor( SpawnPoint );
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if( game.Map.IsValidPos( p ) ) {
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// Spawn player at highest valid position.
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@ -334,7 +334,7 @@ namespace ClassicalSharp {
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Vector3 spawn = (Vector3)p + new Vector3( 0.5f, 0.01f, 0.5f );
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LocationUpdate update = LocationUpdate.MakePosAndOri( spawn, SpawnYaw, SpawnPitch, false );
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SetLocation( update, false );
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} else if( key == keys[KeyBinding.SetSpawn] && CanRespawn && HacksEnabled ) {
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} else if( key == keys[KeyBinding.SetSpawn] && CanRespawn ) {
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SpawnPoint = Position;
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SpawnYaw = HeadYawDegrees;
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SpawnPitch = PitchDegrees;
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