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negative reach distance doesn't make sense
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@ -74,7 +74,7 @@ namespace ClassicalSharp.Network.Protocols {
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}
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void HandleSetClickDistance() {
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game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
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game.LocalPlayer.ReachDistance = reader.ReadUInt16() / 32f;
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}
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void HandleCustomBlockSupportLevel() {
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