negative reach distance doesn't make sense

This commit is contained in:
UnknownShadow200 2017-04-14 17:18:28 +10:00
parent b90090d6b5
commit 19e6f9c003

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@ -74,7 +74,7 @@ namespace ClassicalSharp.Network.Protocols {
}
void HandleSetClickDistance() {
game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
game.LocalPlayer.ReachDistance = reader.ReadUInt16() / 32f;
}
void HandleCustomBlockSupportLevel() {