GBA/32x: Render world without edge/horizon

This commit is contained in:
UnknownShadow200 2025-08-17 20:06:26 +10:00
parent 4fb5cec968
commit 2c11be635d

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@ -704,7 +704,7 @@ static CC_NOINLINE void BuildMapSides(void) {
struct VertexTextured* data;
if (!World.Loaded) return;
/*if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return;*/
if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return;
block = Env.SidesBlock;
if (Blocks.Draw[block] == DRAW_GAS) return;
@ -757,7 +757,7 @@ static CC_NOINLINE void BuildMapEdges(void) {
struct VertexTextured* data;
if (!World.Loaded) return;
/*if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return;*/
if (Gfx.Limitations & GFX_LIMIT_WORLD_ONLY) return;
block = Env.EdgeBlock;
if (Blocks.Draw[block] == DRAW_GAS) return;