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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 17:17:09 -04:00
Generate a 64 bit mac icon file and fixup Window.m
64 mac build doesn't show icon quite yet, still WIP
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misc/CCicon_mac64
Normal file
BIN
misc/CCicon_mac64
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@ -14,6 +14,7 @@ static NSApplication* appHandle;
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static NSWindow* winHandle;
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static NSWindow* winHandle;
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static int windowX, windowY;
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static int windowX, windowY;
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struct GraphicsMode { int R, G, B, A, IsIndexed; };
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extern void Window_CommonInit(void);
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extern void Window_CommonInit(void);
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extern int Window_MapKey(UInt32 key);
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extern int Window_MapKey(UInt32 key);
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@ -21,6 +22,7 @@ extern int Window_MapKey(UInt32 key);
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@end
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@end
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@implementation ClassiCubeWindowDelegate
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@implementation ClassiCubeWindowDelegate
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static void Window_RefreshBounds(void);
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- (void)windowDidResize:(NSNotification *)notification
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- (void)windowDidResize:(NSNotification *)notification
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{
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{
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@ -36,13 +38,13 @@ extern int Window_MapKey(UInt32 key);
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- (void)windowDidBecomeKey:(NSNotification *)notification
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- (void)windowDidBecomeKey:(NSNotification *)notification
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{
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{
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Window_Focused = true;
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WindowInfo.Focused = true;
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Event_RaiseVoid(&WindowEvents.FocusChanged);
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Event_RaiseVoid(&WindowEvents.FocusChanged);
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}
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}
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- (void)windowDidResignKey:(NSNotification *)notification
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- (void)windowDidResignKey:(NSNotification *)notification
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{
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{
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Window_Focused = false;
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WindowInfo.Focused = false;
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Event_RaiseVoid(&WindowEvents.FocusChanged);
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Event_RaiseVoid(&WindowEvents.FocusChanged);
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}
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}
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@ -73,8 +75,8 @@ static void Window_RefreshBounds(void) {
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windowX = (int)rect.origin.x;
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windowX = (int)rect.origin.x;
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windowY = (int)rect.origin.y;
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windowY = (int)rect.origin.y;
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Window_Width = (int)rect.size.width;
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WindowInfo.Width = (int)rect.size.width;
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Window_Height = (int)rect.size.height;
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WindowInfo.Height = (int)rect.size.height;
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Platform_Log2("WINPOS: %i, %i", &windowX, &windowY);
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Platform_Log2("WINPOS: %i, %i", &windowX, &windowY);
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}
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}
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@ -94,15 +96,15 @@ void Window_Init1(void) {
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Window_CommonInit();
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Window_CommonInit();
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}
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}
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#define Display_CentreX(width) (Display_Bounds.X + (Display_Bounds.Width - width) / 2)
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#define Display_CentreX(width) (DisplayInfo.X + (DisplayInfo.Width - width) / 2)
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#define Display_CentreY(height) (Display_Bounds.Y + (Display_Bounds.Height - height) / 2)
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#define Display_CentreY(height) (DisplayInfo.Y + (DisplayInfo.Height - height) / 2)
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void Window_Create1(int width, int height) {
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void Window_Create1(int width, int height) {
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NSRect rect;
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NSRect rect;
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// TODO: don't set, RefreshBounds
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// TODO: don't set, RefreshBounds
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Window_Width = width;
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WindowInfo.Width = width;
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Window_Height = height;
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WindowInfo.Height = height;
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Window_Exists = true;
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WindowInfo.Exists = true;
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rect.origin.x = Display_CentreX(width);
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rect.origin.x = Display_CentreX(width);
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rect.origin.y = Display_CentreY(height);
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rect.origin.y = Display_CentreY(height);
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@ -172,7 +174,7 @@ void Window_ProcessEvents1(void) {
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break;
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break;
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case NSScrollWheel:
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case NSScrollWheel:
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Mouse_SetWheel(Mouse_Wheel + [ev deltaY]);
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Mouse_ScrollWheel([ev deltaY]);
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break;
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break;
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case NSMouseMoved:
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case NSMouseMoved:
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@ -186,10 +188,10 @@ void Window_ProcessEvents1(void) {
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mouseX = (int)loc.x - windowX;
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mouseX = (int)loc.x - windowX;
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mouseY = (int)loc.y - windowY;
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mouseY = (int)loc.y - windowY;
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/* need to flip Y coordinates because cocoa has window origin at bottom left */
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/* need to flip Y coordinates because cocoa has window origin at bottom left */
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mouseY = Window_Height - mouseY;
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mouseY = WindowInfo.Height - mouseY;
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Pointer_SetPosition(0, mouseX, mouseY);
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Pointer_SetPosition(0, mouseX, mouseY);
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if (Input_RawMode) Event_RaiseMove(&PointerEvents.RawMoved, 0, dx, dy);
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if (Input_RawMode) Event_RaiseRawMove(&PointerEvents.RawMoved, dx, dy);
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break;
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break;
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}
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}
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@ -77,8 +77,9 @@ build_mac32() {
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build_mac64() {
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build_mac64() {
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echo "Building mac64.."
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echo "Building mac64.."
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cp $SOURCE_DIR/misc/CCicon_mac64 $SOURCE_DIR/src/CCicon_mac64.o
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rm cc-osx64
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rm cc-osx64
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$MAC64_CC *.c $ALL_FLAGS $MACOS_FLAGS -DCC_COMMIT_SHA=\"$LATEST\" -o cc-osx64 -framework Cocoa -framework OpenGL -lobjc
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$MAC64_CC *.c $ALL_FLAGS $MACOS_FLAGS CCicon_mac64.o -DCC_COMMIT_SHA=\"$LATEST\" -o cc-osx64 -framework Cocoa -framework OpenGL -lobjc
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}
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}
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build_web() {
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build_web() {
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@ -5,8 +5,8 @@ using System.IO;
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namespace test {
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namespace test {
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public static class Program {
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public static class Program {
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const string src = @"H:\PortableApps\GitPortable\App\Git\ClassicalSharp\misc\CCIcon.ico";
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const string src = "CCIcon.ico";
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const string dst = @"H:\PortableApps\GitPortable\App\Git\ClassicalSharp\misc\CCIcon.c";
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const string dst = "CCIcon.c";
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static void DumpIcon(StreamWriter sw, int width, int height) {
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static void DumpIcon(StreamWriter sw, int width, int height) {
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using (Icon icon = new Icon(src, width, height)) {
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using (Icon icon = new Icon(src, width, height)) {
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@ -69,11 +69,11 @@ Although the regular linux compiliation flags will work fine, to take full advan
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#### macOS (32 bit)
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#### macOS (32 bit)
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```gcc *.c -o ClassiCube -framework Carbon -framework AGL -framework OpenGL```
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```cc *.c -o ClassiCube -framework Carbon -framework AGL -framework OpenGL```
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#### macOS (64 bit)
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#### macOS (64 bit)
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```gcc *.c -o ClassiCube -framework Cocoa -framework OpenGL -lobjc```
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```cc *.c -o ClassiCube -framework Cocoa -framework OpenGL -lobjc```
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#### FreeBSD
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#### FreeBSD
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