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Fix rotated position of arm
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@ -140,7 +140,11 @@ namespace ClassicalSharp.Model {
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game.Graphics.PushMatrix();
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game.Graphics.MultiplyMatrix(ref m);
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DrawRotate(0, 0, 0 * Utils.Deg2Rad, model.RightArm, false);
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ModelPart part = model.RightArm;
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part.RotX += 1 / 16.0f;
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part.RotY -= 4 / 16.0f;
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DrawRotate(0, 0, 120 * Utils.Deg2Rad, part, false);
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UpdateVB();
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game.Graphics.PopMatrix();
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}
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