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Fix u and v scale not being reset to 1 on non-power of two invalid skin, e.g. http://i.imgur.com/0cC4RXV.png (Thanks CyberToon)
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@ -134,6 +134,7 @@ namespace ClassicalSharp.Entities {
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}
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void ResetSkin() {
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uScale = 1; vScale = 1;
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MobTextureId = -1;
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TextureId = -1;
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SkinType = game.DefaultPlayerSkinType;
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